Posted by: Garfunkel
« on: December 19, 2023, 12:20:13 AM »Thanks Steve, that's great! Also means I'm definitely abandoning my current campaign and shifting to 2.4.0! Woohoo, fighter-sized craft based campaign incoming!
Fighter-sized crafts (shuttles etc) are still unable to land on a planet so to load/unload them you need a spaceport or the appropriate stations.
QuoteFixes
- Ground units now deleted correctly when parent colony is deleted.
Does not appear to work. Ground units at a deleted colony still show up in the Order of Battle when the Location checkbox is unchecked.
SJW: Cannot reproduce.
Re-reporting from previous bug thread as this happens to me in 2.3.1 as well.
Steps to reproduce:
1. Create a colony somewhere, like Venus since it is useless.
2. Instant-build a bunch of ground formations.
3. Delete the colony.
4. Ground formations still exist in the Ground Forces window if the Location checkbox is unchecked.
Closing and re-opening the Ground Forces window does not change this behavior.
Hello,
For some reason the Ground Force Commanders promotions are not happening despite I have the units requiring an upper level. Wasn't this change introduced in 2.0?
Both commercial and military jump drives have their costs stuck to 10 (2.0 Duranium, 8 Sorium) until HS 7.7/77 for military and commercial respectively. Larger jump drives begin to see an increase in cost.
The 7.7 refers to the ACTUAL size of the jump engine design and not necessarily the size dropdown on the design window (aka if messing with the squadron size and radius gets you over the threshold the cost will start increasing).
This might be better suited for the typo thread but the "German Destroyers" name theme seems to contain the names of German capital ships (E.g Sharnhorst, Bayern etc.) and not any actual destroyers.