Posted by: iceball3
« on: December 30, 2017, 06:58:59 PM »The main problem for me is the colonists they dump by millions on new colonies, as soon as there is one extra infrastructure. A pity it was never fixed. But I have the magical button, it is called SM mode, where I move back all the extra colonists to earth, except a few ten of thousands so that there is still a lack of infra that will prevent the silly colonizers to return with a new load.Another cool idea: find some planetary body you don't plan to do things, an SM create a colony with no population and minimal "stuff" (just enough to make contact). Then, occasionally donate them a few low-tech gauss ships.
As for the rest, there are many possible exploits in the game and it should really approached with a 'I'm a player, but also the game master' behavior, so fix and edit what is unfair or unbalanced. For example, if the civilian sector provides too much wealth, then remove some of it once a year. Not ideal, but playable.
When the civilian economy decides to get to excited, you can switch to your "secret military" and take down civilian ships.
The operations would be clandestine, but the government gets to reap the mineral rich wrecks of insolent civilian shipyards that refuse to yield to direct government demand. Secret fascism! Just make sure they're not carrying any full loads when you blow them up. The goal here is to minimize casualties (and lag) after all!