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Offline Hungaricus (OP)

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First destroyers of the Imperial Fleet
« on: April 21, 2020, 03:40:33 AM »
Hello there fellow Aurora fans!

These are my first military vessels for mostly system defense in C# version of the game.   

The Vaják class destroyer leader.     Her main mission is to be my fleet eyes with some (comparatively) heavy anti-missile systems.     I yet to reach into ion drive technology so it's a pretty early tech design.   

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Vaják class Destroyer Leader      10,000 tons       212 Crew       1,385.2 BP       TCS 200    TH 432    EM 600
2160 km/s      Armour 5-41       Shields 20-300       HTK 62      Sensors 0/0/0/0      DCR 2      PPV 51.52
Maint Life 2.76 Years     MSP 1,046    AFR 281%    IFR 3.9%    1YR 198    5YR 2,965    Max Repair 160 MSP
Minister    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Harrison-Barber Turbines Nuclear Pulse Engine  EP144.00 (3)    Power 432    Fuel Use 43.47%    Signature 144    Explosion 9%
Fuel Capacity 704,000 Litres    Range 29.2 billion km (156 days at full power)
Dale Defence Industries Gamma S20 / R300 Shields (1)     Recharge Time 300 seconds (0.1 per second)

Stanley-Miles Twin Faulkner Weapon Systems Gauss Cannon R100-85.00 Turret (4x8)    Range 10,000km     TS: 16000 km/s     Power 0-0     RM 10,000 km    ROF 5       
Bruce Electronics Industries Beam Fire Control R192-TS4000 (1)     Max Range: 192,000 km   TS: 4,000 km/s     95 90 84 79 74 69 64 58 53 48
French Warning & Control Beam Fire Control R16-TS16000 (1)     Max Range: 16,000 km   TS: 16,000 km/s     38 0 0 0 0 0 0 0 0 0

Burke-Simpson Active Search Sensor AS17-R1 (1)     GPS 160     Range 17.5m km    MCR 1.9m km    Resolution 1
Burke-Simpson Active Search Sensor AS81-R100 (1)     GPS 16000     Range 81.1m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes



The Honvéd class destroyer escort is as her name suggest is to shield my fleet against incoming missiles.     Sadly my technology was insufficient for a useful AMM design so I have to make due with my 4 shot 85% size dual turreted gauss cannons.     Also for close combat scenarios she has 4 particle beams with 150kkm range.     I wanted to try the Particle Lance so this weapon is a first to me.   


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Honvéd class Destroyer Escort      10,000 tons       247 Crew       1,190.9 BP       TCS 200    TH 432    EM 600
2160 km/s      Armour 5-41       Shields 20-300       HTK 71      Sensors 0/0/0/0      DCR 2      PPV 66.64
Maint Life 2.28 Years     MSP 600    AFR 296%    IFR 4.1%    1YR 157    5YR 2,348    Max Repair 94.4 MSP
Minister    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Harrison-Barber Turbines Nuclear Pulse Engine  EP144.00 (3)    Power 432    Fuel Use 43.47%    Signature 144    Explosion 9%
Fuel Capacity 700,000 Litres    Range 29 billion km (155 days at full power)
Dale Defence Industries Gamma S20 / R300 Shields (1)     Recharge Time 300 seconds (0.1 per second)

Hunt Precision Arms Particle Beam-4 (4)    Range 192,000km     TS: 4,000 km/s     Power 10-3     RM 150,000 km    ROF 20       
Stanley-Miles Twin Faulkner Weapon Systems Gauss Cannon R100-85.00 Turret (3x8)    Range 10,000km     TS: 16000 km/s     Power 0-0     RM 10,000 km    ROF 5       
Bruce Electronics Industries Beam Fire Control R192-TS4000 (1)     Max Range: 192,000 km   TS: 4,000 km/s     95 90 84 79 74 69 64 58 53 48
French Warning & Control Beam Fire Control R16-TS16000 (1)     Max Range: 16,000 km   TS: 16,000 km/s     38 0 0 0 0 0 0 0 0 0
Barrett-Burton Pebble Bed Reactor R9 (2)     Total Power Output 18.2    Exp 5%

Burke-Simpson Active Search Sensor AS3-R1 (1)     GPS 8     Range 3.9m km    MCR 425.7k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

And finally the Hussar class Missile Destroyer with a secondary armamaent of particle beams.     It was a hard decision between the 0,3 and 0,15 size box launcher but I decided the box launcher would be better suited for system defense as I would rarely get a chance to reload the 0,3 ones and their size with magazines added would be prohibitive for the class firepower.     I am a firm believer of big alpha strikes if it comes to missiles.     It has a secondary armament of particle beams so she can finish off the remaining ships or she can have a chance to fire back if the missile strike fails.   

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Hussar class Destroyer      10,000 tons       211 Crew       1,080.6 BP       TCS 200    TH 432    EM 600
2160 km/s      Armour 5-41       Shields 20-300       HTK 87      Sensors 0/0/0/0      DCR 2      PPV 235
Maint Life 2.30 Years     MSP 535    AFR 400%    IFR 5.6%    1YR 138    5YR 2,064    Max Repair 64.8 MSP
Magazine 200   
Minister    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Harrison-Barber Turbines Nuclear Pulse Engine  EP144.00 (3)    Power 432    Fuel Use 43.47%    Signature 144    Explosion 9%
Fuel Capacity 772,000 Litres    Range 32 billion km (171 days at full power)
Dale Defence Industries Gamma S20 / R300 Shields (1)     Recharge Time 300 seconds (0.1 per second)

Hunt Precision Arms Particle Beam-4 (5)    Range 192,000km     TS: 4,000 km/s     Power 10-3     RM 150,000 km    ROF 20       
Bruce Electronics Industries Beam Fire Control R192-TS4000 (1)     Max Range: 192,000 km   TS: 4,000 km/s     95 90 84 79 74 69 64 58 53 48
Barrett-Burton Pebble Bed Reactor R9 (2)     Total Power Output 18.2    Exp 5%

Potts & Page Weapon Systems Size 8.00 Box Launcher (25)     Missile Size: 8    Hangar Reload 141 minutes    MF Reload 23 hours
Ford Sensor Systems Missile Fire Control FC36-R100 (5)     Range 36.3m km    Resolution 100
Perkins Kinetics Onyx ASM-8  (25)    Speed: 18,400 km/s    End: 19.3m     Range: 21.3m km    WH: 8    Size: 8    TH: 85/51/25

Burke-Simpson Active Search Sensor AS25-R100 (1)     GPS 1600     Range 25.7m km    Resolution 100

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

I plan to build it in a fleets of 4 Hussar 4 Honvéd and 1 Vaják.     This composition should give me a 100 missile alpha strike with 36 particle beams for CQC fights and most importantly 128 shots of gauss for anti-missile duty every 5 second.     Against my own Onyx missiles it should give me 86% interception chance ( If I remember the math correctly) with no ECM-s and tracking bonuses involved.     (When my tech is better I definitely will need ECM and ECCM).     That means I can intercept 110 Onyx with this protection.     It almost enough against a similarly equipped fleet but with size 6 launchers.     or around 50 40kkm/s "super" fast missile.     

What do you think about this designs? I am no so sure about the C# changes yet so please point out my mistakes I will not build these for a while as I will only have time for the game around late afternoon.     (so when C# 189.    2 hits :D)

EDIT:
I forgot to add the missile design. 
ASM-8 Onyx

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Missile Size: 8.0 MSP  (20.00 Tons)     Warhead: 8    Radiation Damage: 8    Manoeuvre Rating: 14
Speed: 18,400 km/s     Fuel: 2,000     Flight Time: 19 minutes     Range: 21.33m km
Cost Per Missile: 6.256     Development Cost: 626
Chance to Hit: 1k km/s 257.6%   3k km/s 85.9%   5k km/s 51.5%   10k km/s 25.8%

Materials Required
Tritanium  2
Gallicite  4.256
Fuel:  2000
« Last Edit: April 21, 2020, 04:55:56 AM by MarcellHUN »
 

Offline enkril

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Re: First destroyers of the Imperial Fleet
« Reply #1 on: April 29, 2020, 11:28:18 AM »
I'm no expert but one thing you may want to change is your anti-missile beam FC.
With a max range of only 16k, it give a to-hit multiplier . 38 at 10kkm.  At not so sure about c# but in VB version, PD fired at 10kkm range
 

Offline macks

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Re: First destroyers of the Imperial Fleet
« Reply #2 on: April 30, 2020, 12:03:48 AM »
Are box launchers good fleet doctrine for destroyers?
 

Offline Father Tim

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Re: First destroyers of the Imperial Fleet
« Reply #3 on: April 30, 2020, 09:05:22 PM »
Are box launchers good fleet doctrine for destroyers?

No.

Or yes.

It depends entirely on your fiction.  Which I suppose is circular logic -- "good fleet doctrine" depends of what fleet doctrine you consider good.  It's pretty close to asking "what number should I bet on in this gambling game?"

- - - - -

This destroyer squadron is great, because it includes particle beams and has the stated goal of 'I want to use particle beams, and eventually particle lances.'  The squadron meets the goal.  It has enough maintenance life to be usefully deployed, enough speed to get to the battle area in a reasonable time, and enough fuel to carry out its mission.  The sensors can see farther than the weapons can shoot.  It covers all the basic requirements.

Whether or not the squadron will survive its first combat, or achieve anything worthwhile in destruction, depends far more heavily on the opponent in that combat than the squadron's own designs.  It is relative capabilities, not absolute ones, that dictate sucess.  Whether these ships have enough armour, enough shield strength, enough speed or enough firepower is not something that can be determined in the absence of data on the opposition.

Build them, operate them, see what the future holds and learn the lessons thereof.
« Last Edit: May 02, 2020, 01:03:36 AM by Father Tim »
 

Offline NightlinerSGS

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Re: First destroyers of the Imperial Fleet
« Reply #4 on: May 01, 2020, 08:19:51 AM »
Quick question: Is there any reason why the destroyer leader has the long range beam fire control as well? It doesn't have any weapons that can utilise it.
 

Offline Hungaricus (OP)

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Re: First destroyers of the Imperial Fleet
« Reply #5 on: May 02, 2020, 03:25:47 PM »
I forget to change the BFC for the AM one. (copy design oversight).
Also I forgot about a 10kkm range for point defense fire so the new ones have a much higher range. Above 90% hit chance at 10kkm.

I like the box launchers because I believe in the big alpha strike doctrine which is followed by energy weapon fighting.

Sadly I couldn't try them out in combat I ended my 1.7.3 game after I explored more than 25 systems without a single alien in sight. (Also 1.9.3 came out).