Author Topic: First Warships in C#  (Read 1833 times)

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Offline Barkhorn (OP)

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First Warships in C#
« on: July 27, 2020, 12:56:57 AM »
These are my first warships in my first real campaign in C#.  They're going to work in squadrons of 4, 3 Clemsons and 1 Mahan.  I plan on including a tanker/supply ship for longer deployments.  Does this seem reasonable?

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Clemson class Destroyer      8 000 tons       236 Crew       1 574.6 BP       TCS 160    TH 336    EM 0
4200 km/s      Armour 4-35       Shields 0-0       HTK 53      Sensors 24/24/0/0      DCR 5      PPV 62.36
Maint Life 2.03 Years     MSP 615    AFR 102%    IFR 1.4%    1YR 200    5YR 2 995    Max Repair 504.000 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 12 months    Morale Check Required   

Magneto-plasma Drive  EP672.00 (1)    Power 672.0    Fuel Use 29.28%    Signature 336.000    Explosion 10%
Fuel Capacity 348 000 Litres    Range 26.7 billion km (73 days at full power)

15cm Railgun V40/C3 (4x4)    Range 120 000km     TS: 4 200 km/s     Power 9-3     RM 40 000 km    ROF 15       
Twin Gauss Cannon R300-100 Turret (1x8)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
Triple Gauss Cannon R300-100 Turret (1x12)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
Beam Fire Control R64-TS16000 (70%) (2)     Max Range: 64 000 km   TS: 16 000 km/s     84 69 53 38 22 6 0 0 0 0
Beam Fire Control R256-TS4200 (50%) (1)     Max Range: 256 000 km   TS: 4 200 km/s     96 92 88 84 80 77 73 69 65 61
Stellarator Fusion Reactor R12-PB10 (1)     Total Power Output 12.3    Exp 7%

Active Search Sensor AS9-R1 (70%) (1)     GPS 32     Range 9m km    MCR 812.4k km    Resolution 1
EM Sensor EM2.25-24.75 (70%) (1)     Sensitivity 24.75     Detect Sig Strength 1000:  39.3m km
Thermal Sensor TH2.25-24.75 (70%) (1)     Sensitivity 24.75     Detect Sig Strength 1000:  39.3m km

This design is classed as a Military Vessel for maintenance purposes

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Mahan class Destroyer Leader      8 000 tons       206 Crew       1 439.7 BP       TCS 160    TH 336    EM 0
4200 km/s    JR 4-50      Armour 4-35       Shields 0-0       HTK 45      Sensors 24/24/0/0      DCR 5      PPV 38.36
Maint Life 1.89 Years     MSP 562    AFR 102%    IFR 1.4%    1YR 203    5YR 3 041    Max Repair 504.000 MSP
Cryogenic Berths 1 000   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

J8000(4-50) Military Jump Drive     Max Ship Size 8000 tons    Distance 50k km     Squadron Size 4

Magneto-plasma Drive  EP672.00 (1)    Power 672.0    Fuel Use 29.28%    Signature 336.000    Explosion 10%
Fuel Capacity 341 000 Litres    Range 26.2 billion km (72 days at full power)

Twin Gauss Cannon R300-100 Turret (1x8)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
Triple Gauss Cannon R300-100 Turret (1x12)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
Beam Fire Control R64-TS16000 (70%) (2)     Max Range: 64 000 km   TS: 16 000 km/s     84 69 53 38 22 6 0 0 0 0

Active Search Sensor AS8-R1 (70%) (1)     GPS 21     Range 8.6m km    MCR 771.7k km    Resolution 1
Active Search Sensor AS9-R1 (70%) (1)     GPS 32     Range 9m km    MCR 812.4k km    Resolution 1
EM Sensor EM2.25-24.75 (70%) (1)     Sensitivity 24.75     Detect Sig Strength 1000:  39.3m km
Thermal Sensor TH2.25-24.75 (70%) (1)     Sensitivity 24.75     Detect Sig Strength 1000:  39.3m km

This design is classed as a Military Vessel for maintenance purposes
 

Offline xenoscepter

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Re: First Warships in C#
« Reply #1 on: July 27, 2020, 02:41:38 AM »
Looks alright.

Might drop one of the B-FCS for the turrets, potentially split the engines into two different engines. Unless you're role-playing, the Electronic Hardening only works vs. Microwave weapons, so you can probably do without it.

Deployment is really high, and your MSP isn't great considering that beam weapons now eat MSP. The IFR is definitely sensible, too many folks underbuid their Engineering Spaces. I'd try slashing about 3 months of deployment and shoving some Maintenace Storage Bays in, and you should be golden.
 

Offline Kelewan

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Re: First Warships in C#
« Reply #2 on: July 27, 2020, 02:46:33 AM »
Hi,

I would change the following:
  • Use 2 half size Engines. So you are not  dead in the water if one engine fails. It will probably also reduces max repair
  • You should have 2x Max Repair MSP capacity to field repair your Ships
  • The Beam Fire Control R256-TS4200 (50%) is IHMO useless as your Weapons can only fire at 30 000km Range, so I would remove it
  • The Reactor is not needed. Gauss Cannons don't need Enegy
  • The Active Search Sensor AS8-R1 on the Mahn has the same Resolution as the Active Search Sensor AS9-R1. I would remove it, or replace it with an other Resolution e.g R100
  • Use the freed space to increase the MSP capacity, add Armour, Weapons

Edit: I missed the Railgun
« Last Edit: July 27, 2020, 02:50:03 AM by Kelewan »
 

Offline Black

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Re: First Warships in C#
« Reply #3 on: July 27, 2020, 02:47:50 AM »
I am not a big fan of single engine ships. If you lose the engine you are completely immobile that is problem especially for beam combatant. It also means that your big engine is expensive to repair. Your MSP supply barely cover the cost of the repair for the engine - 504MSP from the supply of 615 and 562 in case of Mahan. In beam combat you will need MSP to repair your weapons and you will not be able to replace them from supply ship during combat.

Other than that I would maybe consider switching reactor for several smaller ones - same reasoning as for the engine. If you loose your one reactor you will not be able to fire at all.

To Kelewan - reactor is for railguns not gauss.

Edit: You have cryo on Mahan, presumably to rescure survivors? I would use smaller one, maybe two Emergency Cryos? You can use the freed space for engineering. Or equip your supply ship with cryo and drop it on Mahan completely, if your supply ships will be close behind the destroyers they can wait until combat is over to pick them up.

As for the deployement, I would keep 12 months. For me, that is the minimum for combat ship. You may need to guard JP or protect mining operation. I think 12 months is minimum to do things like that.
« Last Edit: July 27, 2020, 02:56:50 AM by Black »
 

Offline Zincat

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Re: First Warships in C#
« Reply #4 on: July 27, 2020, 05:49:22 AM »
I have to agree with what others said.

The two problems are MSP and the single engine. Definitely use at least two engines, both so you're not dead in the water if one breaks and to spend less MSP if one breaks and has to be repaired.

As for MSP, every time a beam weapon shoots you have 1% chance the weapon will "break" and require to be repaired with MSP. For beam weapon combat, unless you plan to win every single engagement with alpha strike, you need a buffer of MSP. The longer you plan to fight, the more you should have.
I'd double the ones you have at the moment.
« Last Edit: July 27, 2020, 05:51:37 AM by Zincat »