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Topic Summary

Posted by: Bryan Swartz
« on: March 17, 2015, 12:23:21 AM »

Interesting idea -- I'd definitely be up for reading about that universe. 
Posted by: linkxsc
« on: March 16, 2015, 09:32:50 PM »

Due to the drunken rantings of a friend about their ideas for a video game.


I shall play an empire of loli pirates.

No techs greater than 10k may be researched normally. After that point, everything must be salvaged, stolen, or reverse engineered.

Lower gravity tolerance (due to little bodies) but heightened temp range due to already being full of hot air.
Posted by: Bryan Swartz
« on: March 16, 2015, 12:07:50 AM »

 I may never have a 'next empire' -- it wouldn't shock me if I'm playing the same save 5 or 10 real-life years from now.  But if I do, it will be a multi-faction Sol start with international corporations as the factions.  The concept I'm not sure about is whether to have the corporations wage war on each other in Sol, or have a government that enforces peace locally at first, with wars breaking out in the galactic expansion phase. 
Posted by: Theodidactus
« on: January 18, 2015, 11:21:49 AM »

I'd imagine that, at such a distance, just pointing towards the general position of Earth would suffice.

I also suppose that my Islamic Caliphate has ships with a room with a mechanical floor that rotates so the mats can be placed pointing directly towards the home planet.  Or praying is okay but if circumstances don't permit it customs dictate that it's okay not to pray.

This actually comes up in something I'm writing. There's also the question of what constitutes a "day" in space given that historically the prayer ritual and several bathing/fasting ceremonies correspond with sunrise and sunset and depending on where you are that can be once an hour or once a year.


There have been several Muslim astronauts already and a council of religious scholars in malaysia has attempted to put together guidelines for praying in space

http://syariahmaqasid.blogspot.com/2010/03/guideline-of-performing-ibadah-at.html
Posted by: MarcAFK
« on: January 18, 2015, 08:06:05 AM »

Perhaps they will compromise and take a piece of Mecca with them to new colonies, then face that .
Posted by: vstyds
« on: January 17, 2015, 08:54:21 PM »

Quote from: Garfunkel link=topic=7579. msg76809#msg76809 date=1415843745
Can you imagine the hand-wrangling for Muslims on Mars to decide how to place their mats so that they are facing towards Mecca? Every prayer room needs an telescope so that you can locate Earth first.

I'd imagine that, at such a distance, just pointing towards the general position of Earth would suffice.

I also suppose that my Islamic Caliphate has ships with a room with a mechanical floor that rotates so the mats can be placed pointing directly towards the home planet.  Or praying is okay but if circumstances don't permit it customs dictate that it's okay not to pray.
Posted by: GreatTuna
« on: November 18, 2014, 01:28:08 PM »

There are orders for combat loading both for the ships in same TG and for different TG's.

My next game will be interesting.  I'm sure you've all heard of Twitch Plays Pokemon?  Well my idea is to try something similar with Aurora.  I plan on having a thread on a different forum in which I post updates, list a few possible courses of action, and then let the other posters decide what I do.  Should be fun.
I haven't heard about Twitch Plays Pokemon, but yeah, I would like to see it too.
Posted by: Garfunkel
« on: November 18, 2014, 01:08:12 PM »

My next game will be interesting.  I'm sure you've all heard of Twitch Plays Pokemon?  Well my idea is to try something similar with Aurora.  I plan on having a thread on a different forum in which I post updates, list a few possible courses of action, and then let the other posters decide what I do.  Should be fun.
Sounds interesting. Keep us updated!

Anyone know how to effectively use dropships and how to put the troops into the dropships from a main ship. This is for my test game of my pseudo-UNSC game (playing as the UEG [Unified Earth government], the civilian government before and after the martial law of the human-covenant war put the UNSC in charge).
You need to launch the dropship into a separate TG from the troop transport and then give it orders from the TG window to "combat load" the unit(s) you want, if I remember correctly. It's been a while so I might misremember whether they needed to be in the same TG or different TG's.
Posted by: 83athom
« on: November 17, 2014, 07:17:55 PM »

Anyone know how to effectively use dropships and how to put the troops into the dropships from a main ship. This is for my test game of my pseudo-UNSC game (playing as the UEG [Unified Earth government], the civilian government before and after the martial law of the human-covenant war put the UNSC in charge).
Posted by: Barkhorn
« on: November 17, 2014, 04:50:59 PM »

My next game will be interesting.  I'm sure you've all heard of Twitch Plays Pokemon?  Well my idea is to try something similar with Aurora.  I plan on having a thread on a different forum in which I post updates, list a few possible courses of action, and then let the other posters decide what I do.  Should be fun.
Posted by: JOKER
« on: November 14, 2014, 10:20:37 AM »

Looking for a really huge battle. 12 Battlestars, 80kt each, with their battlegroups and vipers, against 1000% difficulty Cylon toasters.
Posted by: joeclark77
« on: November 12, 2014, 11:25:35 PM »

I was also thinking that Catholics have one advantage in the interstellar age, in that Latin will likely be the common language of "air traffic control" for starships.  Just as English is the common language for airports today.  Why Latin?  Because when you're dealing with relativity, and the passage of (relative) decades or centuries for round trips, you need a language with a fixed grammar and lexicon.  You can't rely on any still-evolving language, like 21st century English, to still be intelligible a thousand years from now.  It's going to be hard enough to train up a starship pilot, so why also require a Latin degree, when you could, instead, just train a pilot who already got Latin in grade school?  Again this doesn't apply much to Aurora.
Posted by: Garfunkel
« on: November 12, 2014, 07:55:45 PM »

My questions are less relevant to Aurora, where it's trivial to send supply ships to your colonies once a year.  In the real world, when you're thinking about long one-way trips to colonize distant worlds, it would definitely require thought.  What do Catholics do if men settle on Mars but for some reason you can't produce grapes there?
Can you imagine the hand-wrangling for Muslims on Mars to decide how to place their mats so that they are facing towards Mecca? Every prayer room needs an telescope so that you can locate Earth first.

For my next campaign, I'll probably try to reproduce the excellent if very old Twin Moons Campaign by Kurt:
http://aurora2.pentarch.org/index.php/board,39.0.html
The premise is great and with all the changes that Aurora has gone through since, it'll be interesting to see how it would pan out. Plus, I've never had to really defend Earth in my conventional starts (except the one time a wormhole appeared and that game ended quickly), so it would also be something that I don't have personal experience on.
Posted by: boggo2300
« on: November 12, 2014, 03:45:34 PM »

I'm REALLY attached to my current campaign but someday I'm going to create a truly weird alt. history setting that begins in 1600 A.D. With early modern alchemists inventing a galaxy-jumping transnewtonian drive that can take them all over the universe. Jesuits will feature prominently, ships will be heavily shielded and made out of wood, with "mass drivers" that are modeled off of 17th century cannon, and the aliens will be modeled off of things from astrological/demonological lore. Lots of unusual rules: no missiles, no armor, no lasers, no fighters, no terraforming, ect


When DON'T the men in black feature?
hmm, actually,  the MiB as Jesuits, that has potential...

Matt
Posted by: joeclark77
« on: November 12, 2014, 03:33:29 PM »

My questions are less relevant to Aurora, where it's trivial to send supply ships to your colonies once a year.  In the real world, when you're thinking about long one-way trips to colonize distant worlds, it would definitely require thought.  What do Catholics do if men settle on Mars but for some reason you can't produce grapes there?