Posted by: Zincat
« on: January 04, 2017, 02:13:07 AM »I am always a bit perplexed by the posts about survey carriers. Maybe it's because I always play conventional start and so...
When I see people talking about large survey carriers..... My warships are not large, let alone a survey ship XD
At any rate, for me it's cheap and expendable. 5-6000 tons civilian cheapo ships with size 1 passives and 2 survey modules (or military ship with grav survey modules for grav survey). Good range/speed tradeoff. I usually have 8-10 survey ships and 8-10 grav survey ships. They cost nothing.
If one gets destroyed well... I can always build another. Or another 10. And I can often say what killed them. Most spoilers are recognizable. If not, provided the survey ship did not die just out of the jump point, I send it a military supercharged sensor ship with huge passives, and an active to turn on if necessary. I can, usually, get it out of the system in time if the bad guys come after it.
At any rate, I will say it again. Playing with a conventional start, main point for me is: do NOT lose something you cannot afford to lose. I have trouble as it is getting up a basic fleet to defend my system with. And I also play with the very bad spoilers on, so it's stressful XD
When I see people talking about large survey carriers..... My warships are not large, let alone a survey ship XD
At any rate, for me it's cheap and expendable. 5-6000 tons civilian cheapo ships with size 1 passives and 2 survey modules (or military ship with grav survey modules for grav survey). Good range/speed tradeoff. I usually have 8-10 survey ships and 8-10 grav survey ships. They cost nothing.
If one gets destroyed well... I can always build another. Or another 10. And I can often say what killed them. Most spoilers are recognizable. If not, provided the survey ship did not die just out of the jump point, I send it a military supercharged sensor ship with huge passives, and an active to turn on if necessary. I can, usually, get it out of the system in time if the bad guys come after it.
At any rate, I will say it again. Playing with a conventional start, main point for me is: do NOT lose something you cannot afford to lose. I have trouble as it is getting up a basic fleet to defend my system with. And I also play with the very bad spoilers on, so it's stressful XD