Posted by: Steve Walmsley
« on: February 21, 2011, 05:49:13 AM »I usually put no engines in my terraformers and use tugs to move them.
John
I usually do that with Fuel Harvesters and put engines on Terraformers but I'll look at that again
Steve
I usually put no engines in my terraformers and use tugs to move them.
John
I considered that. I didn't do it because then I'd have to think about coordinating the tugs with the terraformers. That's the same reason I generally put jump engines on my surveyors.Since terraforming usually takes a loooooooong time, the tugs are usually sitting around sol waiting until they're needed to move the terraformers to the next target. That being said, it does take a year or two to move a significant fleet of terraformers....
I usually put no engines in my terraformers and use tugs to move them.
Atlas class Terraformer 2 638 400 tons 23075 Crew 58930.4 BP TCS 52768 TH 21875 EM 0
414 km/s Armour 1-1700 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 14 MSP Max Repair 500 MSP
Terraformer: 100 module(s) producing 0.4 atm per annum
C- ICF Drive E0.225 (100) Power 218.75 Fuel Use 2.25% Signature 218.75 Armour 0 Exp 1%
Fuel Capacity 1 500 000 Litres Range 45.4 billion km (1269 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Earth Cracker R1 class Asteroid Miner 2 546 050 tons 44155 Crew 59980.8 BP TCS 50921 TH 21875 EM 0
429 km/s Armour 1-1660 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 15 MSP Max Repair 120 MSP
Cargo 400000 Cargo Handling Multiplier 200
Asteroid Miner: 400 module(s) producing 14400 tons per mineral per annum
C- ICF Drive E0.225 (100) Power 218.75 Fuel Use 2.25% Signature 218.75 Armour 0 Exp 1%
Fuel Capacity 4 000 000 Litres Range 125.5 billion km (3386 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Purple planets can never be fully terraformed, and in the long run are probably just better to fill with automines unless you have a really good reason to put people there.Not necessarily. Sometimes purples will be hot planets near the sun, which you can add Anti-GH onto them until they're habitable easily.
very hot planets in a habitable size with little/no atmosphere are the equivalent of reds or blues, even though they will show black for their colonization cost. This is because anti-greenhouse gases are more effective than greenhouse gases at changing temp. Always check the inner planets for these, because they don't stand out.I doubt that's actually a spoiler.
1. How do I get more researchers? I know how to get more labs, but I see no option for researchers, I've been looking around in officer training and stuff but can't find it. Or do I just wait for someone to decide to try to SCIENCE some stuff?
3. I've decided to terraform all the even remotely terraformable bodies in the Sol system, how dumb is this? On a scale of 1 - 10? 1 being something that's not that dumb and probably won't hurt anyone, 5 being something pretty dumb that will probably kill you, and 10 being starting a land war in Asia.
4. Regardless of what I'm terraforming what is most efficient for ships (not bothering with the amount of ground modules or the tech level) lots of little ones with one or two modules? Or lots of big ones with lots of modules?
3. I've decided to terraform all the even remotely terraformable bodies in the Sol system, how dumb is this? On a scale of 1 - 10? 1 being something that's not that dumb and probably won't hurt anyone, 5 being something pretty dumb that will probably kill you, and 10 being starting a land war in Asia.Well, for each planet:
4. Regardless of what I'm terraforming what is most efficient for ships (not bothering with the amount of ground modules or the tech level) lots of little ones with one or two modules? Or lots of big ones with lots of modules?I go with 2-3. Any more and the ship's too big and/or too slow in my opinion. Also in my opinion, 1 is too little.
Back to the bio thing, am I only able to modify humans? And to what end? So we can survive on more planets more easily?Any non-genetically altered species can be genetically altered. That means you cannot genetically alter a genetically altered species. Yes, it allows you to survive on more planets. Personally, the only ones I think are worth researching are lower gravity and base temperature. Maybe temperature range to give you an even further boost in lower temperatures. Higher gravity is not really worth it because high-G planets are much rarer than low-G planets. Higher temperature tolerance is completely worthless as you can lower a planet's temperature down into the negatives no matter how hot it's base temperature is with Anti-greenhouse gasses. And oxygen range is 110% worthless because there's no limit to how much oxygen you can add or remove.
3. I've decided to terraform all the even remotely terraformable bodies in the Sol system, how dumb is this? On a scale of 1 - 10? 1 being something that's not that dumb and probably won't hurt anyone, 5 being something pretty dumb that will probably kill you, and 10 being starting a land war in Asia.
I tend to not go for anything much over 2.5What do you mean by this? The colony cost of the planet?
1. How do I get more researchers? I know how to get more labs, but I see no option for researchers, I've been looking around in officer training and stuff but can't find it. Or do I just wait for someone to decide to try to SCIENCE some stuff?Yes
2. How do I genetically modify species. I've got a bio lab qued up and I have the initial tech and all the first rank ones for modifying the species' tolerances, but on Terra when I open the drop down menu it gives me no options.You need to design them like any other tech.
3. I've decided to terraform all the even remotely terraformable bodies in the Sol system, how dumb is this? On a scale of 1 - 10? 1 being something that's not that dumb and probably won't hurt anyone, 5 being something pretty dumb that will probably kill you, and 10 being starting a land war in Asia.I tend to not go for anything much over 2.5. Any more than that and it takes forever.
4. Regardless of what I'm terraforming what is most efficient for ships (not bothering with the amount of ground modules or the tech level) lots of little ones with one or two modules? Or lots of big ones with lots of modules?I put one in the ship, and send a fleet of 5 to the planet.
5. Can I just ignore my defense untill I plan to leave Sol (Probably after Mars is terraformed) as long as I do minimal Defense research?What if the aliens come to you?