Posted by: Jovus
« on: April 12, 2018, 02:15:39 PM »
1) Turn Invaders off. You can turn them on later in game if you want the extra challenge.
2) Boost population to at least 500 million, preferably 1 billion.
3) Have at least 20 labs to start with.
Feel free to ignore all that of course, my anecdotal experience might be an outlier and your experience could be entirely different!
Thanks for your insight. It's appreciated, as I haven't done this before.
I haven't turned off invaders, though I might based on your feedback. If I do, I'm going to turn them back on around the 50 (plus or minus 20; I will use a die) year mark whether I'm ready or not. I fully expect I'll get stomped to bits in this playthrough since I don't yet feel like I really know what I'm doing, and I've made several recognizable mistakes already. (For example, I'm going through a sustained duranium crunch because I turned too much CI into factories and not enough into mines.)
Then again I might not, since if they descend on me five years from now I'll just wrap up and start another playthrough. We'll see.
I did end up bumping my population up to about a billion. Which meant I started with ten labs, as well. Not the twenty of your recommendation, but a good sight better than the two I started with. That was painful.
As far as NPRs, I hear you. I'll probably bump it down to 5 or even 2 percent chance for NPRs to activate one another. I figure, with 2 NPRs at game start, if I increase my own chance to activate NPRs by twice as much as I decrease theirs, it roughly evens out. (Yes, I know that's not how a binomial distribution actually works.)