In v3.3, officers will no longer be retired when you assign them to a team. They will remain within the command structure and can be removed from the team at a later date.
Teams are still created in the same way as before on the Pop window except you have some additional options for listing officers that are already assigned and that are in other locations. When you select Officers on the Commanders window that have been assigned to a team, their assignment will be shown as that team and their location will be the team's current location. Officers in teams retain their ranks and will be promoted in the normal way. Officers within a team can be assigned to other commands in the same way as any other officer. If an officer is transferred from a team to a new command, the rating of the team will be reduced by an amount equal to the relevant bonus for the officer. Officers in teams will suffer from ill health and accidents like any other officer and if they die or are forced to retire they will be removed from the team and its rating will be reduced. Teams with less than 5 members will be listed as potential assignments on the commanders window so that new team members can be assigned. When a officer joins an understrength team, the team rating is increased by the relevant bonus of the officer. The relevant bonuses of officers assigned to teams will occasionally increase in the same way as officers assigned to ships, planets, ground units, etc.. When a bonus increases in this way, the rating of his team will be increased by the same amount. This replaces the current method by which teams improve their ratings. Cybernetic Teams and Archaeological Teams have both been replaced by a new Xenoarchaeological Team which effectively performs both roles of the old team types.
Ruins have been changed slightly in v3.3. Instead of Abandoned Mines and Abandoned Factories there are now just Abandoned Installations, which cover both of the previous categories. In addition, the discovery of new tech systems is no longer a separate function to the recovery of installations and there is no longer an exploitation chance. Instead, every time a research facility is recovered there is a 20% chance that a tech system will also be learned. Each time a team makes a successfull recovery roll for an Abandoned Installation, there is a chance they will find the installation is beyond repair. In this case no recovery will take place and the number of Abandoned Installations will be reduced by 1. The chance of this happening is equal to 200 - Xenoarchaeological Team Rating. So on average a team with a rating of 100 will only successfully recover half of the Abandoned Installations. A a team with a rating of 140 will successfully recover approximately seventy percent of the Abandoned Installations. When all Abandoned Installations on a planet have been recovered or lost, the ruins will be classed as exploited and removed from the planet.
Steve