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The Academy / Re: Survey Ship Fleet Organization
« Last post by Froggiest1982 on Today at 05:53:39 PM »I don't know, IMHO everything will be easy sorted if the no body/location/system wouldn't trigger an interrupt. In that way you could just keep your fleet stationed on your preferred/closest maintenance location and as soon as a new body/location/system is available all ships would leave station on their way. I too get pretty annoyed at manually changing the conditional orders every time.
The above wouldn't interferer with either players that would not mind the automation and the other which are more manually exploring.
Yes there will be issues still with the message triggered every new interval, and if you decide to hide it from the list, then when your fleet is actually exploring you wouldn't know when to recall, but there are ways to overcome that as well with the current settings (IE ticking show all messages from time to time).
Eventually, everything ties up with a recent repost over having the ability to select which events should or should not trigger an interruption. I don't think everything should be editable though, but some things are really arbitrary, like: production in all forms (either planetary, ground units, ships, and so on), some discoveries (ruins, artefacts, mineral prospecting possibility, and so on), maintenance and overhaul, just to name a few.
The above wouldn't interferer with either players that would not mind the automation and the other which are more manually exploring.
Yes there will be issues still with the message triggered every new interval, and if you decide to hide it from the list, then when your fleet is actually exploring you wouldn't know when to recall, but there are ways to overcome that as well with the current settings (IE ticking show all messages from time to time).
Eventually, everything ties up with a recent repost over having the ability to select which events should or should not trigger an interruption. I don't think everything should be editable though, but some things are really arbitrary, like: production in all forms (either planetary, ground units, ships, and so on), some discoveries (ruins, artefacts, mineral prospecting possibility, and so on), maintenance and overhaul, just to name a few.