Posted by: se5a
« on: March 01, 2019, 01:01:08 PM »Thanks for testing, glad it's running on windows at least.
I'm unsure why the sensitivity error is showing, since it's not throwing that in the linux build, it's something to do with the sensors, I'll have a look and see if I can get the error message to give more info when it throws.
[edit]: ok I've found the problem, mono seems to be ignoring debug.assert which is used here for some reason, rather than throw new exception. there's a comment in the code to have this not crash but just reject the component as valid. so it is happening in linux, just it's doing it quietly. I'm not going to change anything right now though, till sensors get a revisit. what's happening is pretty much that it's making this particular sensor have an infinite sensitivity.
The fire-control ux is horrible, but the left is actually a list of fire control, clicking on the name of the fire control (FC 0 in this case) will expand the window and give weapons and targets to assign to that firecontrol. I could make the name a button or something to make it more obvious, but I don't like the layout at all, however I don't currently have any bright ideas on a better layout.
The error you got on change orbit is likely due to you trying to give it a parabolic/hyperbolic orbit. it would have thrown that when trying to calculate the time since epoch - the last time it was at the periapsis.
I'm currently trying to work on cargo transfer mechanics/ui. it's slow going at the moment though due to IRL workload.
I'm unsure why the sensitivity error is showing, since it's not throwing that in the linux build, it's something to do with the sensors, I'll have a look and see if I can get the error message to give more info when it throws.
[edit]: ok I've found the problem, mono seems to be ignoring debug.assert which is used here for some reason, rather than throw new exception. there's a comment in the code to have this not crash but just reject the component as valid. so it is happening in linux, just it's doing it quietly. I'm not going to change anything right now though, till sensors get a revisit. what's happening is pretty much that it's making this particular sensor have an infinite sensitivity.
The fire-control ux is horrible, but the left is actually a list of fire control, clicking on the name of the fire control (FC 0 in this case) will expand the window and give weapons and targets to assign to that firecontrol. I could make the name a button or something to make it more obvious, but I don't like the layout at all, however I don't currently have any bright ideas on a better layout.
The error you got on change orbit is likely due to you trying to give it a parabolic/hyperbolic orbit. it would have thrown that when trying to calculate the time since epoch - the last time it was at the periapsis.
I'm currently trying to work on cargo transfer mechanics/ui. it's slow going at the moment though due to IRL workload.