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Offline welchbloke (OP)

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Designs from my latest game
« on: November 18, 2009, 12:42:00 AM »
I've got some designs from my latest game for critique. These are all starting tech for my race (a single planet empire of 6.5 billion souls). I really lucked in with the engine tech  :D
Firstly a 20 000 Battleship design:
Code: [Select]
Cymru class Battleship    20000 tons     1800 Crew     4770 BP      TCS 400  TH 3200  EM 600
8000 km/s     Armour 10-65     Shields 20-300     Sensors 12/12/0/0     Damage Control Rating 34     PPV 56
Annual Failure Rate: 94%    IFR: 1.3%    Maintenance Capacity 5068 MSP    Max Repair 360 MSP
Flag Bridge    Magazine 672    

Merlin SCAM(Mil) Drive (16)    Power 200    Fuel Use 30%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 800,000 Litres    Range 240.0 billion km   (347 days at full power)
Gamma R300/6 Shields (10)   Total Fuel Cost  60 Litres per day

15cm C3 Near Ultraviolet Laser (6)    Range 180,000km     TS: 8000 km/s     Power 6-3     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
CIWS-120 (4x2)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Fire Control S16 96-12000 (2)    Max Range: 192,000 km   TS: 12000 km/s     95 90 84 79 74 69 64 58 53 48
GCAM P20 Reactor (1)     Total Power Output 20    Armour 0    Exp 5%

Longsword Mk1 AS ML (8)    Missile Size 4    Rate of Fire 25
Looking Glass MK1 AS MFC (1)     Range 108.0m km    Resolution 20
Arrow Mk1 ASM(S) (168)  Speed: 20,000 km/s   End: 93.7m    Range: 112.5m km   WH: 6    Size: 4    TH: 133 / 80 / 40

Leading Eye Mk1 LRS (1)     GPS 7200     Range 72.0m km    Resolution 20
Thermal Sensor TH2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km
EM Detection Sensor EM2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Welchbloke
 

Offline welchbloke (OP)

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Re: Designs from my latest game
« Reply #1 on: November 18, 2009, 12:43:39 AM »
Next a Missile Cruiser:
Code: [Select]
Ynys Mon class Missile Cruiser    16000 tons     1463 Crew     4101 BP      TCS 320  TH 2600  EM 0
8125 km/s     Armour 6-56     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 26     PPV 50
Annual Failure Rate: 78%    IFR: 1.1%    Maintenance Capacity 4165 MSP    Max Repair 360 MSP
Magazine 1490    

Merlin SCAM(Mil) Drive (13)    Power 200    Fuel Use 30%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 800,000 Litres    Range 300.0 billion km   (427 days at full power)

Rapier Mk1 AM ML (10)    Missile Size 1    Rate of Fire 10
Longsword Mk1 AS ML (10)    Missile Size 4    Rate of Fire 25
Monicle Mk1 AM MFC (2)     Range 5.4m km    Resolution 1
Looking Glass MK1 AS MFC (2)     Range 108.0m km    Resolution 20
Dart Mk1 AMM (610)  Speed: 32,000 km/s   End: 31.2m    Range: 60m km   WH: 1    Size: 1    TH: 277 / 166 / 83
Arrow Mk1 ASM(S) (220)  Speed: 20,000 km/s   End: 93.7m    Range: 112.5m km   WH: 6    Size: 4    TH: 133 / 80 / 40

Leading Eye Mk1 LRS (1)     GPS 7200     Range 72.0m km    Resolution 20
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Welchbloke
 

Offline welchbloke (OP)

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Re: Designs from my latest game
« Reply #2 on: November 18, 2009, 12:44:52 AM »
Destroyer Escort:
Code: [Select]
Broadsword class Destroyer Escort    10000 tons     827 Crew     2743 BP      TCS 200  TH 2000  EM 300
10000 km/s     Armour 6-41     Shields 10-300     Sensors 6/6/0/0     Damage Control Rating 11     PPV 20
Annual Failure Rate: 72%    IFR: 1%    Maintenance Capacity 1886 MSP    Max Repair 360 MSP
Magazine 420    

Merlin SCAM(Mil) Drive (10)    Power 200    Fuel Use 30%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,050,000 Litres    Range 630.0 billion km   (729 days at full power)
Gamma R300/6 Shields (5)   Total Fuel Cost  30 Litres per day

CIWS-120 (2x2)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Rapier Mk1 AM ML (20)    Missile Size 1    Rate of Fire 10
Monicle Mk1 AM MFC (2)     Range 5.4m km    Resolution 1
Dart Mk1 AMM (420)  Speed: 32,000 km/s   End: 31.2m    Range: 60m km   WH: 1    Size: 1    TH: 277 / 166 / 83

Extra Eye Mk 1 MRS(HR) (1)     GPS 360     Range 3.6m km    Resolution 1
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Welchbloke
 

Offline welchbloke (OP)

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Re: Designs from my latest game
« Reply #3 on: November 18, 2009, 12:46:23 AM »
Frigate:
Code: [Select]
Iron Duke class Frigate    8000 tons     785 Crew     2062 BP      TCS 160  TH 1600  EM 120
10000 km/s     Armour 6-35     Shields 4-300     Sensors 6/6/0/0     Damage Control Rating 11     PPV 20
Annual Failure Rate: 46%    IFR: 0.6%    Maintenance Capacity 1772 MSP    Max Repair 180 MSP

Merlin SCAM(Mil) Drive (8)    Power 200    Fuel Use 30%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 600,000 Litres    Range 450.0 billion km   (520 days at full power)
Gamma R300/6 Shields (2)   Total Fuel Cost  12 Litres per day

15cm C3 Near Ultraviolet Laser (5)    Range 180,000km     TS: 10000 km/s     Power 6-3     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
CIWS-120 (1x2)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Fire Control S16 96-12000 (2)    Max Range: 192,000 km   TS: 12000 km/s     95 90 84 79 74 69 64 58 53 48
GCAM P20 Reactor (1)     Total Power Output 20    Armour 0    Exp 5%

Roving Eye Mk1 MRS (1)     GPS 3600     Range 36.0m km    Resolution 20
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a military vessel for maintenance purposes
Welchbloke
 

Offline welchbloke (OP)

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Re: Designs from my latest game
« Reply #4 on: November 18, 2009, 12:47:38 AM »
Finally for now a Fleet Scout (operates with battle fleet providing long range early warning):
Code: [Select]
Hunt class Fleet Scout    13000 tons     1163 Crew     4455 BP      TCS 260  TH 3000  EM 0
11538 km/s     Armour 6-49     Shields 0-0     Sensors 120/120/0/0     Damage Control Rating 21     PPV 0
Annual Failure Rate: 64%    IFR: 0.9%    Maintenance Capacity 4498 MSP    Max Repair 1800 MSP

Merlin SCAM(Mil) Drive (15)    Power 200    Fuel Use 30%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,500,000 Litres    Range 692.3 billion km   (694 days at full power)

CIWS-120 (1x2)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Telescope Mk1 ERS (1)     GPS 36000     Range 360.0m km    Resolution 20
Thermal Sensor TH20-120 (1)     Sensitivity 120     Detect Sig Strength 1000:  120m km
EM Detection Sensor EM20-120 (1)     Sensitivity 120     Detect Sig Strength 1000:  120m km

This design is classed as a military vessel for maintenance purposes
Welchbloke
 

Offline waresky

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Re: Designs from my latest game
« Reply #5 on: November 18, 2009, 09:18:16 AM »
Nice and good work,for me,never criticism because am love "some obviously stupidity Scientist":D

Am like name on items onboard.Good.
And..damn u have REALLY FASTEST ships.

Am beginining on real tech on earth..so for now am stopped on Ion,because am think r very hard for now "on real world" and in early Aurora stage campaign,reach a very good drive design.

ive plotted my Tech Drive advance every 50..100..150..300 years..:)
 

Offline Beersatron

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Re: Designs from my latest game
« Reply #6 on: November 18, 2009, 09:38:30 AM »
Looks good for the most part, only things I can see are:

- The active search sensors on the missile ships are far shorter range than the fire control and the actual missiles range, so if your scouts bite the bullet then you will have to get in closer

- Is 1 FC enough for all 8 launchers? I find that having the option to split my fire helps a lot, especially if you up against FACs or similar.

- Does your AS missiles have on board sensors? If you are fighting at max range and have 20 salvos in the air at a target but it only takes 12 salvos to kill it then the other 8 are just going to get wasted. With some sensors they might be able to lock onto another target.

- The missile cruiser is missing a resolution 1 active search sensor

-The AM has 60m km range? Could you increase the speed and agility and decrease the range to the same as the FC? That way you will get a far higher interception rate.

I like the engines and the lasers!

The missile cruiser looks like it could take on the Battleship what with the 60m km range AM missiles! The kind of salvo density it could put out might be enough to swamp the lasers in PD mode as well as the CIWS.
 

Offline waresky

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Re: Designs from my latest game
« Reply #7 on: November 18, 2009, 10:03:33 AM »
only little idea: lately ive read some history around,in Aurora am mean,and ive found very USEFUL 2+ MissileFireControl onboard,1 for 4-5 missilesBatterys

another r range of Anti-Missile.--drop at max 5-7 milliokM,and raise drammatically SPEED and Agility.

only that.

Edit!
ahh..beers are more faster than me in reply and awesome ideas.

For Beersatron: ive u show lasers of mine ship's Danguard?..300mm Extra far 600.000 km range,am lucky found.

Code: [Select]
30cm C10 Extreme X-ray Laser (2)    Range 600,000km     TS: 8000 km/s     Power 24-10     RM 9    ROF 15        24 24 24 24 24 24 24 24 24 21
GB Fire Control S05 300-10000 H40 (1)    Max Range: 600,000 km   TS: 10000 km/s     98 97 95 93 92 90 88 87 85 83
 

Offline Beersatron

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Re: Designs from my latest game
« Reply #8 on: November 18, 2009, 11:20:38 AM »
Quote from: "waresky"
only little idea: lately ive read some history around,in Aurora am mean,and ive found very USEFUL 2+ MissileFireControl onboard,1 for 4-5 missilesBatterys

another r range of Anti-Missile.--drop at max 5-7 milliokM,and raise drammatically SPEED and Agility.

only that.

Edit!
ahh..beers are more faster than me in reply and awesome ideas.

For Beersatron: ive u show lasers of mine ship's Danguard?..300mm Extra far 600.000 km range,am lucky found.

Code: [Select]
30cm C10 Extreme X-ray Laser (2)    Range 600,000km     TS: 8000 km/s     Power 24-10     RM 9    ROF 15        24 24 24 24 24 24 24 24 24 21
GB Fire Control S05 300-10000 H40 (1)    Max Range: 600,000 km   TS: 10000 km/s     98 97 95 93 92 90 88 87 85 83

Damn nice range on the lasers, and the dmg looks a treat too!Wouldn't want to jump through a JP and into those  :shock:
 

Offline welchbloke (OP)

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Re: Designs from my latest game
« Reply #9 on: November 18, 2009, 01:41:25 PM »
Quote from: "Beersatron"
Looks good for the most part, only things I can see are:

- The active search sensors on the missile ships are far shorter range than the fire control and the actual missiles range, so if your scouts bite the bullet then you will have to get in closer

- Is 1 FC enough for all 8 launchers? I find that having the option to split my fire helps a lot, especially if you up against FACs or similar.

- Does your AS missiles have on board sensors? If you are fighting at max range and have 20 salvos in the air at a target but it only takes 12 salvos to kill it then the other 8 are just going to get wasted. With some sensors they might be able to lock onto another target.

- The missile cruiser is missing a resolution 1 active search sensor

-The AM has 60m km range? Could you increase the speed and agility and decrease the range to the same as the FC? That way you will get a far higher interception rate.

I like the engines and the lasers!

The missile cruiser looks like it could take on the Battleship what with the 60m km range AM missiles! The kind of salvo density it could put out might be enough to swamp the lasers in PD mode as well as the CIWS.
To answer the points in turn:
- I've accepted the risk regarding the sensor ranges (I may revisit this after some heavy combat) and each of my task groups should have 2 fleet scouts assigned.
- I'd completely missed the single FC for eight launchers :oops:
- I agree with the excessive AM range, the next generation will have a much reduced range and increased agility/speed.

Thanks for the feedback.
Welchbloke
 

Offline welchbloke (OP)

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Re: Designs from my latest game
« Reply #10 on: November 19, 2009, 10:58:19 PM »
This is a Battlecruiser design that operates with my Battleships but adds some long range missile punch:
Code: [Select]
Arenig Fach class Battlecruiser    20000 tons     2100 Crew     4613 BP      TCS 400  TH 3200  EM 300
8000 km/s     Armour 5-65     Shields 10-300     Sensors 12/12/0/0     Damage Control Rating 34     PPV 88
Annual Failure Rate: 94%    IFR: 1.3%    Maintenance Capacity 4901 MSP    Max Repair 360 MSP
Magazine 880    

Merlin SCAM(Mil) Drive (16)    Power 200    Fuel Use 30%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 800,000 Litres    Range 240.0 billion km   (347 days at full power)
Gamma R300/6 Shields (5)   Total Fuel Cost  30 Litres per day

15cm C3 Near Ultraviolet Laser (2)    Range 180,000km     TS: 8000 km/s     Power 6-3     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
CIWS-120 (4x2)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Fire Control S16 96-12000 (2)    Max Range: 192,000 km   TS: 12000 km/s     95 90 84 79 74 69 64 58 53 48
GCAM P20 Reactor (1)     Total Power Output 20    Armour 0    Exp 5%

Pilum Mk1 HAS ML (10)    Missile Size 8    Rate of Fire 50
Binocular Mk1 LR ASM MFC (1)     Range 216.0m km    Resolution 20
Spear Mk1 HSM(S) (100)  Speed: 20,000 km/s   End: 93.7m    Range: 112.5m km   WH: 12    Size: 8    TH: 133 / 80 / 40
Lance Mk1 LSM(S) (10)  Speed: 20,000 km/s   End: 156.2m    Range: 187.5m km   WH: 6    Size: 8    TH: 66 / 40 / 20

Roving Eye Mk1 MRS (1)     GPS 3600     Range 36.0m km    Resolution 20
Thermal Sensor TH2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km
EM Detection Sensor EM2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
I know the reactor is far more than is required but it is 1HS in size and I've kept a common reactor design for all my warships.
Welchbloke
 

Offline welchbloke (OP)

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Re: Designs from my latest game
« Reply #11 on: November 19, 2009, 11:00:10 PM »
This is my updated CG design, note the new AMM design:
Code: [Select]
Ynys Mon Batch2 class Missile Cruiser    17000 tons     1556 Crew     4610 BP      TCS 340  TH 2800  EM 0
8235 km/s     Armour 6-58     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 27     PPV 50
Annual Failure Rate: 85%    IFR: 1.2%    Maintenance Capacity 4576 MSP    Max Repair 360 MSP
Magazine 1490    

Merlin SCAM(Mil) Drive (14)    Power 200    Fuel Use 30%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 850,000 Litres    Range 300.0 billion km   (421 days at full power)

Rapier Mk1 AM ML (10)    Missile Size 1    Rate of Fire 10
Longsword Mk1 AS ML (10)    Missile Size 4    Rate of Fire 25
Monicle Mk1 AM MFC (2)     Range 5.4m km    Resolution 1
Looking Glass MK1 AS MFC (2)     Range 108.0m km    Resolution 20
Arrow Mk1 ASM(S) (220)  Speed: 20,000 km/s   End: 93.7m    Range: 112.5m km   WH: 6    Size: 4    TH: 133 / 80 / 40
Dart Mk2 AMM (610)  Speed: 32,000 km/s   End: 3.1m    Range: 6m km   WH: 1    Size: 1    TH: 352 / 211 / 105

Extra Eye Mk 1 MRS(HR) (1)     GPS 360     Range 3.6m km    Resolution 1
Leading Eye Mk1 LRS (1)     GPS 7200     Range 72.0m km    Resolution 20
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Welchbloke
 

Offline waresky

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Comparison..
« Reply #12 on: November 20, 2009, 10:51:42 AM »
Code: [Select]
Ynys Mon class Missile Cruiser    16000 tons     1463 Crew     4101 BP      TCS 320  TH 2600  EM 0
8125 km/s     Armour 6-56     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 26     PPV 50
Annual Failure Rate: 78%    IFR: 1.1%    Maintenance Capacity 4165 MSP    Max Repair 360 MSP
Magazine 1490  

Merlin SCAM(Mil) Drive (13)    Power 200    Fuel Use 30%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 800,000 Litres    Range 300.0 billion km   (427 days at full power)

Rapier Mk1 AM ML (10)    Missile Size 1    Rate of Fire 10
Longsword Mk1 AS ML (10)    Missile Size 4    Rate of Fire 25
Monicle Mk1 AM MFC (2)     Range 5.4m km    Resolution 1
Looking Glass MK1 AS MFC (2)     Range 108.0m km    Resolution 20
Dart Mk1 AMM (610)  Speed: 32,000 km/s   End: 31.2m    Range: 60m km   WH: 1    Size: 1    TH: 277 / 166 / 83
Arrow Mk1 ASM(S) (220)  Speed: 20,000 km/s   End: 93.7m    Range: 112.5m km   WH: 6    Size: 4    TH: 133 / 80 / 40

Leading Eye Mk1 LRS (1)     GPS 7200     Range 72.0m km    Resolution 20
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

mine..

Code: [Select]
FNE Kennedy  class Missile Cruiser    34350 tons     2998 Crew     8001.36 BP      TCS 687  TH 1287  EM 0
2497 km/s     Armour 4-94     Shields 0-0     Sensors 96/240/0/0     Damage Control Rating 125     PPV 48
Annual Failure Rate: 89%    IFR: 1.2%    Maintenance Capacity 15287 MSP    Max Repair 1344 MSP
Magazine 1413    

Grumman Ion Engine E3.75 ARM-2 (33)    Power 52    Fuel Use 37.5%    Signature 39    Armour 2    Exp 3%
Fuel Capacity 520,000 Litres    Range 72.6 billion km   (336 days at full power)

CIWS-320 ECCM-1 (2x4)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
RGM Size 6 Missile Launcher (8)    Missile Size 6    Rate of Fire 25
A-Boat Missile Fire Control FC240-R18 (40%) (2)     Range 129.6m km    Resolution 18
RGM-6 Arrowhead 167 (119)  Speed: 28,800 km/s   End: 37.6m    Range: 65m km   WH: 14    Size: 6    TH: 220 / 132 / 66
RGM-6 Arrowhead T 169 (116)  Speed: 16,000 km/s   End: 125m    Range: 120m km   WH: 12    Size: 6    TH: 122 / 73 / 36

AS 16 Active Search Sensor S768-R20 (40%) (1)     GPS 15360     Range 153.6m km    Resolution 20
Thermal Sensor TH3-96 (40%) (1)     Sensitivity 96     Detect Sig Strength 1000:  96m km
EM Detection Sensor EM10-240 (40%) (1)     Sensitivity 240     Detect Sig Strength 1000:  240m km

ECCM-1 (1)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

Am use a Termal Size 6 missile,8 launcher instead ur 10..
mine slightly far range,high difference warhead (ur 6 mine 12) but UR ship r awesome hightech Drive..:D
so the difference r zero,i think ur r better,because u can stay out of range much faster than mine..

and urs r heavily armored
And at last but betetr chance u have ANTI-MISSILES weaponsystem,mine not.
 

Offline welchbloke (OP)

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Re: Comparison..
« Reply #13 on: November 20, 2009, 03:50:23 PM »
Quote from: "waresky"
Code: [Select]
Ynys Mon class Missile Cruiser    16000 tons     1463 Crew     4101 BP      TCS 320  TH 2600  EM 0
8125 km/s     Armour 6-56     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 26     PPV 50
Annual Failure Rate: 78%    IFR: 1.1%    Maintenance Capacity 4165 MSP    Max Repair 360 MSP
Magazine 1490  

Merlin SCAM(Mil) Drive (13)    Power 200    Fuel Use 30%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 800,000 Litres    Range 300.0 billion km   (427 days at full power)

Rapier Mk1 AM ML (10)    Missile Size 1    Rate of Fire 10
Longsword Mk1 AS ML (10)    Missile Size 4    Rate of Fire 25
Monicle Mk1 AM MFC (2)     Range 5.4m km    Resolution 1
Looking Glass MK1 AS MFC (2)     Range 108.0m km    Resolution 20
Dart Mk1 AMM (610)  Speed: 32,000 km/s   End: 31.2m    Range: 60m km   WH: 1    Size: 1    TH: 277 / 166 / 83
Arrow Mk1 ASM(S) (220)  Speed: 20,000 km/s   End: 93.7m    Range: 112.5m km   WH: 6    Size: 4    TH: 133 / 80 / 40

Leading Eye Mk1 LRS (1)     GPS 7200     Range 72.0m km    Resolution 20
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

mine..

Code: [Select]
FNE Kennedy  class Missile Cruiser    34350 tons     2998 Crew     8001.36 BP      TCS 687  TH 1287  EM 0
2497 km/s     Armour 4-94     Shields 0-0     Sensors 96/240/0/0     Damage Control Rating 125     PPV 48
Annual Failure Rate: 89%    IFR: 1.2%    Maintenance Capacity 15287 MSP    Max Repair 1344 MSP
Magazine 1413    

Grumman Ion Engine E3.75 ARM-2 (33)    Power 52    Fuel Use 37.5%    Signature 39    Armour 2    Exp 3%
Fuel Capacity 520,000 Litres    Range 72.6 billion km   (336 days at full power)

CIWS-320 ECCM-1 (2x4)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
RGM Size 6 Missile Launcher (8)    Missile Size 6    Rate of Fire 25
A-Boat Missile Fire Control FC240-R18 (40%) (2)     Range 129.6m km    Resolution 18
RGM-6 Arrowhead 167 (119)  Speed: 28,800 km/s   End: 37.6m    Range: 65m km   WH: 14    Size: 6    TH: 220 / 132 / 66
RGM-6 Arrowhead T 169 (116)  Speed: 16,000 km/s   End: 125m    Range: 120m km   WH: 12    Size: 6    TH: 122 / 73 / 36

AS 16 Active Search Sensor S768-R20 (40%) (1)     GPS 15360     Range 153.6m km    Resolution 20
Thermal Sensor TH3-96 (40%) (1)     Sensitivity 96     Detect Sig Strength 1000:  96m km
EM Detection Sensor EM10-240 (40%) (1)     Sensitivity 240     Detect Sig Strength 1000:  240m km

ECCM-1 (1)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

Am use a Termal Size 6 missile,8 launcher instead ur 10..
mine slightly far range,high difference warhead (ur 6 mine 12) but UR ship r awesome hightech Drive..:D
Welchbloke
 

Offline waresky

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Re: Designs from my latest game
« Reply #14 on: November 20, 2009, 04:18:17 PM »
All r blinded upon a mereley fact,no 2: DRIVE weight and Engineer spare
This 2 simple items can take lonely more than 50% ships mass.
IVE a simple ION Drive,and if am will my ship travel little fast than a Deer AM MUST put onboard a HUGE Drive mass.

Only that.