Very good point about the fighter combat bonus, thx, and I think you are right that (at least for a forward deployed force) hoping that all missiles will be intercepted is a tad optimistic, especially since those will be mostly likely AAMs used in a ASM role
Concerning the seemingly excessive use of tonage to protect the beam ship, maybe I should have written a bit more about my naval doctrine before.
Basically I use a carrier based navy with 2 fleets consisting of 1 flag carrier with 2 3k missile ships, 2 strike carriers with 1 3k missile ship and 4 escort carriers with 8 gauss interceptors each (still the older version to be replaced by the I2 it seems), in additon 4 gauss destroyers, 2 AAM destroyers, 2 ASM destroyers, 1 sensor carrier with 6 500t sensor fighters (1/18/120 res) and 1 armored active and 1 armored passive sensor scout/SAR, and now I want to add 1-2 carriers for 2-4 Torch beam ships to each fleet. Basically all the carriers are unarmored, so I can't let any missles leak through (in total 92 gauss and 100 AAMs in each fleet).
At first my complete fleet stays at long range and exchanges missiles with the enemy while putting as much gauss fire as possible in the air - including the I2s - to get any missiles - larger packs will be softened up by the AAMs. Once the enemy starts to retreat/has run out of missiles I want to bring in the Torch, escorted by some gauss interceptors while the bulk of the fleet follows more slowly. Essentially the interceptors are already there anyway and just used for an additional job.
BTW, I gave the idea about adding 1 gauss quad turret to the Torch itself a shot, but once the speed was back up at 12.5k the tonnage was at 4.7k, with 2 quad turrets 7k.