Posted by: Beersatron
« on: September 29, 2011, 03:42:14 PM »How come my enemy dont eject from their ships? i want to interrogate their officer
Certain bad guys do not eject ....
Star Swarm, Precursors and Invaders will not eject
How come my enemy dont eject from their ships? i want to interrogate their officer
5 days, if i use smaller i can manually control distance, but i want them to stop at 70mils by themself and wait for my orderDid you check the automated turns box? If not the subpulses will not be tested and you can have this kind of result that you didn't want.
What time increment are you using?5 days, if i use smaller i can manually control distance, but i want them to stop at 70mils by themself and wait for my order
i got this problem, enemy has spacestation at 0 on planet 2, i command move to planet 2 at 70000k km, but they still end up in 0.What time increment are you using?
what is the problem? or i should just use waypoints?
so i do need to separate fighters in other TG and command them to approach.Assuming that you want the fighters to operate seperately from the carrier the answer is yes. First they will need to be launched, use the launch parasite button at the bottom of the f12 screen and then seperate them into a new task group for independent operations.
and what about distance control in combat?functionally this is handled through your movement commands.