Author Topic: 3.0 Bugs  (Read 17240 times)

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Offline Charlie Beeler

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« Reply #30 on: April 29, 2008, 07:49:07 AM »
Quote from: "Father Tim"
Quote from: "Charlie Beeler"
Here are a couple more that I've run into.

I've got a 10K carrier with 80 points worth of hanger.  The class strike group is 3 size 4.7 escort fighters, 10 size 5.8 strike fighters, and 2 size 3.9 scout fighters using a total 79.9 hanger points.

Assuming the program is rounding up fighter sizes, that would be 3 size 5 fighters, 10 size-6 fighters, and 1 size 4 fighter (15+60+4, or 79 spaces), leaving not quite enough room for that last scout.

I'm not sure if that's "working as intended" or not.


I hope your wrong since the strike group panel in the F6 screen appears to be calc'ing to 1 decimal.  It may a querk of the machine I'm running that game on.  The one here at work just let me put a squadron of 10 fighters at 4.9 into a 50 point hanger.  Then again even with rounding up that should still work.
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline schroeam

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« Reply #31 on: April 29, 2008, 08:00:13 PM »
Quote from: "ZimRathbone"
Quote from: "adradjool"
Has anyone else seen a problem with warships undergoing major overhauls?    The clock continues to go up.  Works fine on civilian ships.

Yes I've seen that behaviour in 2.6 (IIRC),  however I had No Overhauls Needed ticked on the Game Details screen so I was not sure that it was a genuine fault.

I haven't got round to re-trying it, or to D/L 3.0 for that matter.

RL(tm) is just too busy.

Slainthe

Mike


I looked, but do not have No Overhauls Needed ticked.  It works fine on all ships that do not have weapons systems.

Adam.
« Last Edit: December 31, 1969, 06:00:00 PM by adradjool »
 

Offline sloanjh

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« Reply #32 on: April 29, 2008, 08:23:34 PM »
Hi Steve,

  "survey next 5 bodies" seems moderately broken.  I've now got a survey ship working an asteroid belt around a distant companion star (about a week out by hyperdrive, I think).   It keeps telling me that it can't set up all 5 locations because nothing's within range - it looks like it's finding the nearest guy, but then the ones after that are getting missed.

  Thinking about it, I think this is actually the same bug as the one that sends survey ships zipping across the system.  The closest body appears to be correct, but then the ones after that are far away; in this case probably farther than the distance threshold.

  Setting the order to "survey next body" seems to work around the problem ok.

John
« Last Edit: December 31, 1969, 06:00:00 PM by sloanjh »
 

Offline sloanjh

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« Reply #33 on: April 29, 2008, 08:45:31 PM »
Not sure if this is broken or working as intended, but it looks like auto-assign refuses to assign talentless officers to ships.  I have ships without commanders (cheap pickets that only require R1) and commanders without assignment, and the auto-assign now button doesn't change this.  I suspect that if the "score" for the commander taking up the assignment is zero, i.e. if the training rating is 0, then the commander isn't assigned.

John
« Last Edit: December 31, 1969, 06:00:00 PM by sloanjh »
 

Offline ZimRathbone

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« Reply #34 on: April 30, 2008, 10:03:23 AM »
Quote from: "ZimRathbone"
Quote from: "adradjool"
Has anyone else seen a problem with warships undergoing major overhauls?    The clock continues to go up.  Works fine on civilian ships.

Yes I've seen that behaviour in 2.6 (IIRC),  however I had No Overhauls Needed ticked on the Game Details screen so I was not sure that it was a genuine fault.



OK have now retested this.  If no ovehauls is ticked then  Major overhaul has no effect on Military ships.  If the bix is not ticked then major overhaul works OK.  If there is a freighter in the task group then the Major Overhaul does not work either

Mike
« Last Edit: December 31, 1969, 06:00:00 PM by ZimRathbone »
Slàinte,

Mike
 

Offline Erik L

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« Reply #35 on: April 30, 2008, 05:11:27 PM »
Did you know with max tech, it is possible to build an FTL missile? Unless my brain is futzed, 363600km/s is about 1200 times the speed of light.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Father Tim

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« Reply #36 on: April 30, 2008, 06:04:30 PM »
Quote from: "Erik Luken"
Did you know with max tech, it is possible to build an FTL missile? Unless my brain is futzed, 363600km/s is about 1200 times the speed of light.


Actually it's about 1.2 times the speed of light, but you're right, still FTL.
« Last Edit: December 31, 1969, 06:00:00 PM by Father Tim »
 

Offline Steve Walmsley

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« Reply #37 on: May 02, 2008, 04:49:56 AM »
I haven't had time to go through the Bugs thread yet but I will set aside some time early next week and squish them all :)

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline sloanjh

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« Reply #38 on: May 03, 2008, 12:44:48 PM »
I'm getting a divide-by-zero in PopulatePopGU.  I think it's because I've got a colony world with engineers but no factories.  It hits whenever I make the colony active in the F2 screen, or when I hit a 5-day update while the colony is active (I think).  Doesn't seem to be causing any harm - just something you probably want to clean up.

John
« Last Edit: December 31, 1969, 06:00:00 PM by sloanjh »
 

Offline waresky

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« Reply #39 on: May 04, 2008, 09:35:32 AM »
Quote from: "Erik Luken"
Quote from: "Manekaalecto"
Error in SetupSensorChecks

Error 3058 was generated by DAO.Recordset
Index and ?basic?/?fundamental? key cannot contain Null value.

Second line (shows on my computer in Polish) is  translated. As I do not work with Access, I do not know which word should be there.
Step 1 day - error shows every 5 days. Step 5 days - the same. Step 30 days - only 1 error.

Nothing serious - does not affect game play so far, but strange.

Wieslaw Juda

I got this one too. It happened after I created some fighters without having a base for them. (I was expecting them to be "crated" like 2.5)


Damn NOW ive know WHY tihs stupid message come:))..ive build an single Fighter..without a BASE..ive check news board and show: "F400 added to "NewFighter" fleet..""...fleet ARENT anywhere..damn it..and now ive this stupid mess EVERY single step..zzzzz,ive destroy the SECOND F400 because ive build an PDC with hangar..but the FIRST..where?..so ive DELETE the fighter sheet construction...but this message continuing coming..

srry for my terrible english guys..
« Last Edit: December 31, 1969, 06:00:00 PM by waresky »
 

Offline Kurt

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« Reply #40 on: May 04, 2008, 11:15:58 AM »
Steve -

I've been playing around with 3.0 lately, and I've found a minor bug.  I have a ship that went into orbit and then began a major ovverhaul.  Immediately after beginning the major overhaul, I put the ship into the yards for a refit.  The task group screen notes that the ship is undergoing both a major overhaul and a refit, correctly, but the ship is accumulating time on its maintenance clock.  

It has not suffered a maintenance failure since making orbit, but it shouldn't be accumulating time either.  

Kurt
« Last Edit: December 31, 1969, 06:00:00 PM by Kurt »
 

Offline Kurt

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« Reply #41 on: May 04, 2008, 12:49:22 PM »
Another little bug.  Actually two.

The first is related to the Political Stability Modifier.  The modifier is dropping on my home planet, in spite of the fact that the Population & Production Summary tab shows an adequate level of protection.  The Requested protection level is 1020, while the Actual Protection level is 1330.  The Actual Protection level was 1000 before I appointed a fleet commander with a cracker-jack public relations officer that boosted the actual protection level to 1330.  I suspect that Aurora is still using the original protection level.  

The second is related to PDC refits.  I hit the copy design button on the class design screen to design an updated version of a PDC, and got the following error - "Error in cboClass_Click, error 380 was generated by UpDown...".  

This didn't really seem to affect anything, and went away after I modified the design, however, when I added the upgrade tasks to my construction queue, I got the following error - "Error in CalculateRefitCost, error 3021 was generated by DAO.field..."

I can't tell if any work is being done on the task, because the task description is very long and stretches off of the right hand side of the box.  

Kurt
« Last Edit: December 31, 1969, 06:00:00 PM by Kurt »
 

Offline IanD

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« Reply #42 on: May 05, 2008, 04:47:57 PM »
I am a complete newbie but on my first installation of 3beta while trying to find my way around in the pop and production screen, research - avaiable projects I clicked on reduced-size lazer/20xrecharge, the descriptor then refers to missile tech, not lazers!

Only a minor bug, assume its a database prob?
regards
IanD
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
IanD
 

Offline Erik L

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« Reply #43 on: May 05, 2008, 06:51:50 PM »
Quote from: "IanD"
I am a complete newbie but on my first installation of 3beta while trying to find my way around in the pop and production screen, research - avaiable projects I clicked on reduced-size lazer/20xrecharge, the descriptor then refers to missile tech, not lazers!

Only a minor bug, assume its a database prob?
regards
IanD


That or there was no description, and it kept the description of the last tech viewed.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline sloanjh

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« Reply #44 on: May 05, 2008, 08:44:00 PM »
Quote from: "Kurt"
The second is related to PDC refits.  I hit the copy design button on the class design screen to design an updated version of a PDC, and got the following error - "Error in cboClass_Click, error 380 was generated by UpDown...".  

This didn't really seem to affect anything, and went away after I modified the design, however, when I added the upgrade tasks to my construction queue, I got the following error - "Error in CalculateRefitCost, error 3021 was generated by DAO.field..."

I can't tell if any work is being done on the task, because the task description is very long and stretches off of the right hand side of the box.  


I've seen a similar message in my PDC designs when switching to them in the Class Design (F5) screen.  I assume it's looking for something like a bridge....  Haven't tried refiting any PDCs yet, though.

John
« Last Edit: December 31, 1969, 06:00:00 PM by sloanjh »