Valkyrie II-Class Rescue Fighter:
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Valkyrie II-Class Rescue Figther 500 tons 7 Crew 78 BP TCS 10 TH 48 EM 0
4800 km/s Armour 2-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0.5
Maint Life 3.65 Years MSP 10 AFR 20% IFR 0.3% 1YR 1 5YR 17 Max Repair 10 MSP
Intended Deployment Time: 0.5 months Spare Berths 5
Cryogenic Berths 200 Cargo Handling Multiplier 5
Valkyrie II Magneto-Plasma Drive (2) Power 24 Fuel Use 23.87% Signature 24 Exp 7%
Fuel Capacity 20,000 Litres Range 30.2 billion km (72 days at full power)
Valkyrie Gauss Cannon (1x2) Range 20,000km TS: 25000 km/s Accuracy Modifier 8% RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Valkyrie Beam FCS Unit (1) Max Range: 24,000 km TS: 8000 km/s 58 17 0 0 0 0 0 0 0 0
Valkyrie Short Range Sensor (1) GPS 420 Range 4.6m km Resolution 100
Valkyrie Long Range Sensor (1) GPS 1260 Range 8.0m km Resolution 300
Valkyrie Anti-Missile Sensor (1) GPS 3 Range 230k km MCR 25k km Resolution 1
Valkyrie Anti-Fighter Sensor (1) GPS 21 Range 730k km Resolution 10
This design is classed as a Fighter for production, combat and maintenance purposes
Designer's Blurb:
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--- Named for the Valkyries of Norse mythology who would swoop in to carry fallen soldiers off to Valhalla, the Valkyrie II-Class is something of an odd duck when it comes to rescue ships. To start with, it is both armed AND armoured, being slabbed in two full layers of Ceramic Composite Armour and brandishing a 25-Ton Gauss Cannon. Another oddity is the allocation of it's Life Support and Fuel Tonnage. The Valkyrie II only has enough Life Support for two weeks worth of operations, but enough Fuel for nearly two and a half months of operation! This is due to the "sortie" of a Valkyrie II being orientated around the rescue role, where two weeks is considered a generous amount of time (and range) in which to accomplish it's mission; namely the recovery of Life Pods. The Valkyrie II also doubles as a Shuttle with capacity for a single Away Team, although it's two week deployment can become something of a hindrance on long journeys if it is not provide a "rest stop" to take on supplies.
--- Yet another area where the Valkyrie II-Class breaks tradition with the majority of Rescue Craft is it's inclusion of Cargo Handling Equipment, allowing it to conduct the retrieval of up to 200 survivors within just twelve minutes. Unlike most traditional Fighters, the Valkyrie II is quite slow, clocking in a top speed of no more than 4,800 km/s; this matter, when considered with the poor range of the craft's armament, means that a Valkyrie II makes for a poor combatant. However, the class does sport both a dedicated Anti-Missile Sensor AND a dedicated Anti-Fighter Sensor [Resolution 10] in addition to it's short and long range sensor packages, making the Valkyrie II good for conducting Xenology Surveys as well as functioning as a serviceable forward scout; although it will be sorely lacking when compared to a dedicated ship of the same role. No, what the Valkyrie II is excellent at is the Search & Rescue role, as it performs all the standard functions one would want from a Rescue Craft, but faster and better under fire... great for scooping up VIPs, enemy survivors, or the like.
--- For a power plant the Valkyrie II sports a pair of Valkyrie Magneto-Plasma Drives; each weighing in at 100 Tons apiece. Each of these drives produces 75% of the output of a normal drive of the same tonnage, while being engineered to consume a half litre of fuel per engine power hour. This has several benefits for the Valkyrie II-Class, the first of which is maintaining a good rate of fuel consumption despite the use of two 100 Ton drives instead of one 200 Ton drive. The next is maintaining a decent power to weight ratio, while the last is providing the Valkyrie II with the means to limp home even if one engine is shot up. Overall the Valkyrie II is a funny design which I came up with while pre-planning my ships for my latest run, and thought I might share the quirky madness. I am hoping to do some ARRs from this one. Stay Tuned!
This craft uses the following techs:
- Ceramic Composite Armor
- 0.5 Fuel Consumption
- Cryo Module - Emergency
- Engineering Spaces - Fighter
- Fuel Storage - Small
- Magneto-Plasma Drives
- Beam FCS Range - 48,000 km
- Beam FCS Tracking - 4,000 km/s
- Active Sensor Strength - 21
- EM Sensor Strength - 11
- Gauss Cannon Rate of Fire - 2
- Gauss Cannon Launch Velocity - 2