...Not really...it has a handy row in the column of information...
Range to detect size 6 (or smaller): <enter digits here>
I think you are making this harder then it needs to be here
Here, this is what I do pretty much every game at the start.
Research teeny tiny overdriven to the max missile engine (Just for the AMM designs).
Stick that little engine in a missile.
Add just enough warhead to get 1 point of kabloom. You can go out, what, 4 digits? So start a .1 and go from there.
Then put on a piddling amount of fuel. This isn't a reach out and smack someone missile. start at around .05, see what that gets you.
Now, go from there. Max size 1. You never need more then that one point of damage in this design. Ever. NO MAS, K?
Feel free to pad it up with agility if you want up to 1, or more fuel, whatever floats your boat.
Now, take your range. Remember it, cherish it, love it.
Now go design a active sensor at the lowest resolution. Stare at that detect size 6 line and increase the size of the sensor until you go over the range somewhat (I like a little extra padding for some extra notice of little sharp pointy objects flying towards my face).
Design it!
Now, design a fire control, doing just the same.
FIN...sort of
Personally, I go for 8 launchers or so per FC. It all depends on the size ship I'm aiming for though. I range from 5 to 10 I'd say...
And don't forget magazines.
Important lessons: Don't lick bee's.
FIN