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Topic Summary

Posted by: Froggiest1982
« on: November 10, 2023, 07:27:04 PM »

Besides, self-destruct missiles function would still be great for cleaning buoys and minefields (if required).
Posted by: Mint Keyphase
« on: November 10, 2023, 04:44:20 AM »

Quote from: Steve Walmsley link=topic=13332. msg166110#msg166110 date=1699531113
Quote from: Mint Keyphase link=topic=13332. msg166107#msg166107 date=1699523615
I made a missile wile hyper long range and active sensors as I wanted to outrange my enemies, but I quickly discovered that active sensors in salvos of missiles lock your increment at 5 sec.  .  .   Had a new save in desperation and SM-ed stuff back in. 

Missile active sensors don't lock increments at 5 seconds - I use them all the time.  You might have a fire control active without a target.  Just use the Cease Fire All Ships option to fix it.  On the Misc tab of the Tactical Map.

I checked, all ships aren't firing, but I did have a star swarm chilling in the system, and the missile range can go bak and forth and back again across the whole system. . .  I am new at this lol
Posted by: Steve Walmsley
« on: November 09, 2023, 05:58:33 AM »

I made a missile wile hyper long range and active sensors as I wanted to outrange my enemies, but I quickly discovered that active sensors in salvos of missiles lock your increment at 5 sec. . .  Had a new save in desperation and SM-ed stuff back in.

Missile active sensors don't lock increments at 5 seconds - I use them all the time. You might have a fire control active without a target. Just use the Cease Fire All Ships option to fix it. On the Misc tab of the Tactical Map.
Posted by: Mint Keyphase
« on: November 09, 2023, 03:53:35 AM »

I made a missile wile hyper long range and active sensors as I wanted to outrange my enemies, but I quickly discovered that active sensors in salvos of missiles lock your increment at 5 sec. . .  Had a new save in desperation and SM-ed stuff back in.