So I wanted to try out some things today and fired up a test game in order to test different aspects of the ground combat mechanics. The thing I wanted to try out was a theoretical homeworld invasion scenario, where the enemy is heavily dug in and you have to overcome the challenge of attacking their fortified position. I asked around on the Discord about what could be done to counter fortification and was given the options of usng artillery and air bombardment. Let me tell you, that didn't work.
I built two player races with equal formations of 800 PW Infantry and 80 Light Supply Infantry, making a battalion of 160 cost. At first I tested them against each other whilst one was at its self-fortification limit, and it had a pretty severe advantage, managing to kill twice as many enemies than it lost. This is to be expected, and I thought it was fine, basically, you'd need double the amount of troops to take a position. By the way, according to what I checked, units don't actually have ten rounds of innate supply, they fire as if they had zero supplies if they don't have supply elements to provide them supplies immediately.
Then I reset everything and gave the first player race 10 construction vehicles with two construction modules. They took about two years to get the battalion to fortification level 6. By the way, those only work for the formation they are part of, so doing what some Discord people said they did and putting your construction vehicles on your division level formations doesn't work.
Then I tried a bunch of things, resetting time after time. First I tried Infantry vc Infantry, it was a massacre, the attackers in this scenario lost 40-60 units per round while the defenders lost 0-10. So it became pretty obvious that fortification is very strong.
The second time I tried medium bombardment, I took the extra cost the construction units had given to the defenders and added the same cost of light armour medium bombardment static units to the support line of the attackers. It was pretty much useless, I had around 120 bombardment units, but they collectively barely managed to hit a single enemy troop. Their combined casualties were in the same order as the casualties inflicted by the attacking infantry, 0-10 every combat round. Then I tried heavy bombardment, which did even worse. Given the cost constraints of my test, I could only field about 64 heavy bombardment units compared to the medium ones. Their added damage and penetration was useless, and they fared even worse than the medium bombardment.
Then I tried fighters with groud bombardment pods. First I tried to keep true to the cost constraint, and built two, which couldn't hit a single enemy troop. Then I went crazy, doubled the size of the pods, put ten times as many fighters as I had previously, a total of 2912 BP worth of fighters agains 327 BP worth of infantry, and it fared spectacularly poorly. They managed to get 3 kills if I recall correctly.
The last thing I tried was crew-served anti-personnel. I figured the constraining factor in all of this was amount of shots fired, and you can get a hell lot more shots with CSAP than anything else. So I did the same cost constraints, which allowed me to field an additional 500 CSAP Infantry. This was what worked the best by far, and the attackers were consistently managing to inflict half as many casualties as they took. Still, I think, even if medium and heavy vehicles have lower thresholds for fortification, it would be hard to find something that can counter dug in vehicles, maybe autocannons could, given their high rate of fire.
All being said, fortification has shown itself, to me at least, to be entirely impossible to counter. The absurd amounts of missed shots that it causes lead to one, theoretically, having to invade a dug in force with several times as many equivalent troops to be able to fight on equal grounds, even more if they hope to win with high casualties. Now, I don't mind this, I really don't, what I find weird is that the weapons that would intuitively help to counter fortifications, such as artillery and air assault, are completely useless against it, and the only actual way to defeat heavily dug in units would be by human wave tactics.
What do I suggest? Make fortification be a modifier on damage dealt instead of shots that hit or armour value. That way high rates of fire with low damage and penetration would do nothing against fortified troops, but high damage dealers like tanks and super heavies would be able to bypass this modifier, and deal damage, which would force attackers to invest in more expensive armament to deal with fortification, instead of just massing infantry.
You guys are welcome to try and disprove my statements if you can come up with tests with a better methodology - I'd love to be proven wrong. However, it seems to me that the current state of heavy fortification is unbalanced.