Author Topic: Starfury ship designs  (Read 4476 times)

0 Members and 1 Guest are viewing this topic.

Offline laz

  • Warrant Officer, Class 2
  • ****
  • Posts: 63
Re: Starfury ship designs
« Reply #30 on: August 25, 2010, 01:44:22 PM »
Quote from: "UnLimiTeD"
You still have energy weapons using too much energy.

So what do you mean by this?

Quote
Getting an additional level of capacitor recharge might double your fire-rate there

I interpreted that to mean that if you have double the amount of require power you would be able to fire the weapon twice in a 5 second period?
 

Offline welchbloke

  • Vice Admiral
  • **********
  • Posts: 1044
  • Thanked: 9 times
Re: Starfury ship designs
« Reply #31 on: August 25, 2010, 01:52:34 PM »
Quote from: "laz"
Quote from: "UnLimiTeD"
You still have energy weapons using too much energy.

So what do you mean by this?

See Hawkeye's last post for a good explanation of this.

Quote from: "laz"
I interpreted that to mean that if you have double the amount of require power you would be able to fire the weapon twice in a 5 second period?

No you another fire once in a 5 sec period.  There is no point attaching a capacitor that is greater than your power requirement for a single shot.
Welchbloke
 

Offline GDS_Starfury (OP)

  • Petty Officer
  • **
  • G
  • Posts: 15
Re: Starfury ship designs
« Reply #32 on: September 17, 2010, 04:11:10 PM »
well this is what Im currently using to beat back a variety of adversaries:

Enterprise class Battlestar    51000 tons     3520 Crew     19497.5999 BP      TCS 1020  TH 312  EM 0
2549 km/s     Armour 40-122     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 83     PPV 125
Annual Failure Rate: 285%    IFR: 4%    Maint Capacity 17443 MSP    Max Repair 2800 MSP    Est Time: 1.59 Years
Magazine 5225   

Solid Core Anti-matter Drive E6.4 ARM-2 (10)    Power 260    Fuel Use 64%    Signature 31.2    Armour 2    Exp 25%
Fuel Capacity 1,320,000 Litres    Range 72.8 billion km   (330 days at full power)

Size 5 Missile Launcher (25)    Missile Size 5    Rate of Fire 30
Missile Fire Control FC192-R1 (40%) (1)     Range 192.0m km    Resolution 1

Active Search Sensor MR1280-R20 (40%) (1)     GPS 32000     Range 1,280.0m km    Resolution 20

ECCM-4 (2)         ECM 40

the next big change to the design will be size 10 missiles.  when that refit happens Ill reduce the launchers to 20 and use the space for CWIS.  this thing is great at absorbing fire!
 

Offline martinuzz

  • Lieutenant
  • *******
  • Posts: 199
  • Thanked: 1 times
  • High Dwarf
Re: Starfury ship designs
« Reply #33 on: September 17, 2010, 05:34:41 PM »
Short of swarming it with meson-armed fighters, That is one very tough nut to crack.
40 layers of armor. Hardcore.
 

Offline Vanigo

  • Lt. Commander
  • ********
  • V
  • Posts: 295
Re: Starfury ship designs
« Reply #34 on: September 17, 2010, 07:44:27 PM »
Only one fire control? But two ECCMs?
 

Offline GDS_Starfury (OP)

  • Petty Officer
  • **
  • G
  • Posts: 15
Re: Starfury ship designs
« Reply #35 on: September 18, 2010, 09:29:30 AM »
yeah, my idea was to keep these on station a long time so I wanted some redundency.  I could remove it but Im to lazy to put 24 ships through the refit process.
SOP is to group 10 of these together and park them next to wormholes and play whackamole when I have to  ;D
like I said, the next refit will reduce the launchers and magazines from 25 to 20, add some CWIS and also upgrade the search/fire control and add a thermal and ew sensor.
my only real problem is that its to effective at killing anything and that in turn makes the game less fun when combating lower tech NPRs.
 

Offline UnLimiTeD

  • Vice Admiral
  • **********
  • U
  • Posts: 1108
  • Thanked: 1 times
Re: Starfury ship designs
« Reply #36 on: September 30, 2010, 05:05:14 AM »
Jump point defense with 1.59 years Est.Time?
It'll break. On it's own.

An R1 firecontrol on a ship with an R20 sensor and without AMMs?
Kinda a waste of range and space.
2 ECCMs for a single Firecontrol does nothing, you can't stack them.

This ships to be more suited for open space, good range, mediocre speed.
An enemy fleet with similar armor, but Heavy Beam weapons or mesons would kill them on a jumppoint.
Despite all the deficiencies a good design.