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Posted by: Erik L
« on: September 13, 2013, 10:17:24 AM »

Posted by: sloanjh
« on: September 13, 2013, 08:33:03 AM »

Posted by: Erik L
« on: September 13, 2013, 06:40:35 AM »

EM sensors work by detecting active emissions such as active sensors or shields.

Or populations. <insert maniacal laugh here>
Posted by: Paul M
« on: September 13, 2013, 02:16:59 AM »

Active sensors work like your ships active sensors.  So you specify both a space and a Resolution.  The range of the sensor is dependent on your sensor technology levels, the allocated space and the resolution you choose.  The 1st stage of the Mk 1 mine has a 230,000 km range against 2000 ton objects because of the choice of resolution, space for the sensor, and my tech levels.

EM sensors work by detecting active emissions such as active sensors or shields.
Posted by: Nibelung44
« on: September 13, 2013, 12:42:16 AM »

active sensors work against what? enemy mass? detecting if enemy has sensors on?
Posted by: Brainsucker
« on: September 12, 2013, 08:49:31 PM »

ah thank you. I will try it.
Posted by: Paul M
« on: September 12, 2013, 03:30:00 AM »

The first thing is that missiles must be guided by a ship's fire control.  Only if that fire control is lost does the missiles internal sensors kick in (how it works isn't 100% clear).

To put the sensors in the missile is simple, just allocate space in the missile design worksheet to the senor you want to use.  For a IR missile put in thermal sensors.  For a HARM missile put in EM sensors.  For Semi-active homing put in an active sensor system.

For a mine, as I understand it the 1st stage has to have an active sensor.  The second stage (the part that attacks) also needs a sensor.

In both cases the sensor is put on board by allocating space to sensors in the spreadsheet.

As an example:

The NCN Javelin/Arrow missiles allocate 0.025 MSP to thermal sensors.  This gives them a 25,000 km sensor range against emmision 1000 thermal signatures.
The Mk1 Mine has 0.6 MSP active sensors (230,000 km range against size 40 targets), and the Venom missile the mine launches has 0.075 MSP thermal sensors.
Posted by: Brainsucker
« on: September 11, 2013, 07:54:41 PM »

For Aurora 6.21

I still confuse on how to make a guided missile. On how the sensor work, etc. Can anyone explain it to me?

So what if I want to make a heat seeker missile? or radar based seeking missile? Or mine? or buoy?

thanks