So, I happen to know what space forces I am facing in a particular system, and roughly what sort of firepower I need to defend against. I would like some review of the designs I am planning to bring to the fight.
Enemy forces:
at least 13 ships, I think all are at least 8,000 tons in size, probably more for most of them, based on thermal signature
At least a few FAC that have 5 box launchers each
2 Gauss cannon or beam orbital bases (~16,000 tons)
2 AMM orbital bases (~16,000 tons)
Known enemy speeds: 2 go 8,000 km/s, most go 5,300 km/s
Known enemy volley size: Up to 96 Size 7 missiles, although I suspect that includes box launched missiles
Enemy missiles: Size 7, 30,000 km/s speed, 2 decoys per missiles, strength 8 warhead
My gauss cannon turrets have about a 5% actual hit chance per shot vs the missiles, due to the decoys.
Currently I have 12 Ajax cruisers, which I am in the process of refitting to the Ajax B class
Ajax B class Cruiser 24,000 tons 492 Crew 2,826.5 BP TCS 480 TH 1,200 EM 0
2500 km/s Armour 8-74 Shields 0-0 HTK 130 Sensors 0/0/0/0 DCR 21-8 PPV 128.96
Maint Life 3.16 Years MSP 3,309 AFR 419% IFR 5.8% 1YR 498 5YR 7,467 Max Repair 315 MSP
Magazine 1,208 / 90
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 12 months Morale Check Required
NGC Engine EP400.00 (3) Power 1200 Fuel Use 40.0% Signature 400 Explosion 10%
Fuel Capacity 1,316,100 Litres Range 24.7 billion km (114 days at full power)
Twin GC R200-50.0 Turret (6x6) Range 20,000km TS: 12000 km/s Power 0-0 RM 20,000 km ROF 5
PDFC R32-TS12000 (2) Max Range: 32,000 km TS: 12,000 km/s ECCM-1 69 38 6 0 0 0 0 0 0 0
S10 Missile Launcher (40.0% Reduction) (20) Missile Size: 10 Rate of Fire 950
Size 30 Decoy Launcher (3) Decoy Size: 30 Hangar Reload 273 minutes MF Reload 45 hours
Missile Fire Control FC62-R100 (2) Range 62.8m km Resolution 100 ECCM-1
Aki ASM Mk2 (120) Speed: 13,500 km/s End: 87.5m Range: 70.9m km WH: 9 Size: 10 TH: 45/27/13
6k Ship Decoy (3) Signature: 6000 tons ECM-1 Size: 30
Missile Search AS6-R1 (1) GPS 24 Range 6.8m km MCR 609.3k km Resolution 1
Searcher AS31-R100 (1) GPS 2400 Range 31.4m km Resolution 100
Electronic Warfare Jammers: Missile 1
I also want to build at least 1 of the following jump cruiser design, although I can still change the design around a bit since both the Ajax B and Atlantis can be built in the same yard
Atlantis class Jump Cruiser 24,000 tons 539 Crew 3,116.1 BP TCS 480 TH 1,200 EM 0
2500 km/s JR 3-50 Armour 8-74 Shields 0-0 HTK 116 Sensors 0/0/0/0 DCR 20-8 PPV 114.24
Maint Life 2.27 Years MSP 3,360 AFR 435% IFR 6.0% 1YR 881 5YR 13,211 Max Repair 666 MSP
Magazine 0 / 90
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 12 months Morale Check Required
J24000.0(3-50) Military Jump Drive Max Ship Size 24000 tons Distance 50k km Squadron Size 3
NGC Engine EP400.00 (3) Power 1200 Fuel Use 40.0% Signature 400 Explosion 10%
Fuel Capacity 1,317,100 Litres Range 24.7 billion km (114 days at full power)
Twin GC R200-50.0 Turret (14x6) Range 20,000km TS: 12000 km/s Power 0-0 RM 20,000 km ROF 5
PDFC R32-TS12000 (2) Max Range: 32,000 km TS: 12,000 km/s ECCM-1 69 38 6 0 0 0 0 0 0 0
Size 30 Decoy Launcher (3) Decoy Size: 30 Hangar Reload 273 minutes MF Reload 45 hours
6k Ship Decoy (3) Signature: 6000 tons ECM-1 Size: 30
Missile Search AS6-R1 (1) GPS 24 Range 6.8m km MCR 609.3k km Resolution 1
Searcher AS31-R100 (1) GPS 2400 Range 31.4m km Resolution 100
Electronic Warfare Jammers: Missile 1
I can't change the Ajax B as the shipyard is in the middle of adding a slipway, and I don't want to cancel that.
However, I have a free military yard that has been building up for a while, and has never been tooled for a class, so can do anything. That shipyard currently has 19,338 tons capacity and 3 slipways.
I was thinking I would build at least four of the following design in it:
Cornwallis class Destroyer 12,000 tons 292 Crew 1,678.8 BP TCS 240 TH 750 EM 0
3125 km/s Armour 6-46 Shields 0-0 HTK 65 Sensors 0/0/0/0 DCR 16-13 PPV 40
Maint Life 2.65 Years MSP 1,524 AFR 192% IFR 2.7% 1YR 307 5YR 4,610 Max Repair 375 MSP
Magazine 720 / 60
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 12 months Morale Check Required
Ion Drive EP750.00 (1) Power 750 Fuel Use 28.58% Signature 750 Explosion 10%
Fuel Capacity 579,000 Litres Range 30.4 billion km (112 days at full power)
S2-R3 Missile Launcher (20) Missile Size: 2 Rate of Fire 15
Size 30 Decoy Launcher (2) Decoy Size: 30 Hangar Reload 273 minutes MF Reload 45 hours
Missile Fire Control FC20-R1 (2) Range 20.2m km Resolution 1 ECCM-1
6k Ship Decoy (2) Signature: 6000 tons ECM-1 Size: 30
Asahi AMM Mk2 (360) Speed: 34,200 km/s End: 1.8m Range: 3.6m km WH: 1.5 Size: 2 TH: 114/68/34
Missile Search Sensor AS1.8-R1 (1) GPS 160 Range 20.2m km MCR 1.8m km Resolution 1
Electronic Warfare Jammers: Sensor 1 Missile 1
I do have Ion engine tech, but its brand new, and I don't want to spend the time it would take to refit the cruisers with new engines before attacking.
My missiles:
Atago ASM Mk3
Missile Size: 10.00 MSP (25.000 Tons) Warhead: 9.00 Radiation Damage: 9.00
Speed: 17,220 km/s Fuel: 1,225 Flight Time: 68 minutes Range: 69.99m km
Active Sensor Strength: 0.2 EM Sensitivity Modifier: 8
Resolution: 20 Maximum Range vs 1000 ton object (or larger): 1,937,141 km
Decoys: 2 ECM-1 ECCM-1 Retarget Capable
Cost Per Missile: 9.425 Development Cost: 485
Chance to Hit: 1k km/s 172.2% 3k km/s 57.4% 5k km/s 34.4% 10k km/s 17.2%
Asahi AMM Mk2
Missile Size: 2.000 MSP (5.0000 Tons) Warhead: 1.500 (MW-3) Radiation Damage: 1.500
Speed: 34,200 km/s Fuel: 137 Flight Time: 106.6 seconds Range: 3,645,720 km
Cost Per Missile: 2.285 Development Cost: 239
Chance to Hit: 1k km/s 342% 3k km/s 114% 5k km/s 68.4% 10k km/s 34.2%
If there is good places for optimization, please let me know