Hostile NPR got around 8-9 ships on a jump point in my* system and I'm approaching with my fleet looking forward to a nice battle. But as soon as I got them in sensor range I see they are constantly jumping back and forth every 5 seconds. Seems they are jumping 7 ships always leaving at least one on each jump point end.
Apart from the amazing 5 sec jump cooldown it is mostly annoying since I cannot fire missiles at them and at least so far they have not reacted to me moving closer. Have turned my actives off while approaching to avoid the 5 sec interrupts. I realize hiding at a jump point is a good and total legit strategy to avoid a long range missile engagement, but I'm not sure this is what they are really doing.
Could the AI have got stuck in a conflicting order loop somehow?
*Still to be settled I guess