Posted by: joeclark77
« on: July 16, 2013, 03:55:38 PM »One fleet of 1x Centaur, 2x Stalwart, and 2x Ready performed gloriously against an alien fleet consisting of some 70 FACs and one huge mothership. The Stalwarts unloaded their magazines and shredded the 50 or so approaching FACs long before they could close to energy ranges. The enemy were not missile users so the Centaur expended its AMMs to soften up the remaining FACs, and those that reached energy range were quickly blown away by the laser batteries on the Readys. Only the Centaur took damage, and it withstood a great deal. 20 more FACs were launched from the mothership when my fleet closed in to laser range. Taken by surprise, the Centaur took a lot more damage but stayed in the fight. At close range it only took a few volleys for our lasers to eliminate the ambushing FACs.
Reviewing the battle I've come to some conclusions:
First, my missiles have too small a warhead for being size 5. I can squeeze a 9-power on there by significantly reducing the speed, or I could simply go to a much smaller missile while keeping the 4-power warhead. Since my anti-FAC sensors and fire controls allow me the leisure of firing as many volleys as I want, long before the enemy closes range, there's no reason why I couldn't fire twice as many volleys of a missile half the size. I'm trying the 9-power warhead approach first, but considering smaller launchers and missiles in the next generation.
Second, my 15cm lasers are less than desired. The 12cm PD lasers do similar damage except at point blank range, and fire twice as often. I should improve capacitor recharge technology in the long run. In the short run, I should either fit more of the small lasers or go to an even-bigger laser so that I'm getting a damage benefit in exchange for accepting the lower rate of fire.
Reviewing the battle I've come to some conclusions:
First, my missiles have too small a warhead for being size 5. I can squeeze a 9-power on there by significantly reducing the speed, or I could simply go to a much smaller missile while keeping the 4-power warhead. Since my anti-FAC sensors and fire controls allow me the leisure of firing as many volleys as I want, long before the enemy closes range, there's no reason why I couldn't fire twice as many volleys of a missile half the size. I'm trying the 9-power warhead approach first, but considering smaller launchers and missiles in the next generation.
Second, my 15cm lasers are less than desired. The 12cm PD lasers do similar damage except at point blank range, and fire twice as often. I should improve capacitor recharge technology in the long run. In the short run, I should either fit more of the small lasers or go to an even-bigger laser so that I'm getting a damage benefit in exchange for accepting the lower rate of fire.