Posted by: Konisforce
« on: August 13, 2012, 10:07:22 AM »Got it. So fire control for missiles on both the giving and receiving end allows more targets to be sent / tracked respectively.
Thanks!
Thanks!
On a related note, I've seen a whole bunch of designs that have 2 fire controls for either missiles or AM. Since it sounds like a single fire control can do all the work, particularly if the reload time is longer than 1 tick of 5 seconds, what's the point of the second fire control? Redundancy? Or is there sometimes a time when you'd want to fire 1/2 a broadside at 1 target and 1/2 at another?
One firecontrol, one target. I believe if you change targets, the salvos redirect, but I'm not positive.Nope, the salvo continues at the target selected when the missiles were launched. You can fire three salvos,switch targets, fire three more, switch targets, etc, until you run out of missiles. Helpful if you outrange an approching fleet that's a little faster than you are.
I know that in Real Life (tm), a fire control can only lock-on to a limited number of targets and direct a limited number of missiles (depending on missile type and whatnot). How does it work in Aurora? I'm asking because I've been playing and designing ships for days now, but I never had a fight. Part of the fun is learning through mistakes, of course, but not because of rules ignorance...
Anyway: let's say I fire a salvo of missiles at a target. Is my fire control busy as long as the missiles are underway? Or can I launch the next salvo immediately, at a different target, and the first one will still find its target?