Keep in mind these are just my opinions based on my style of play which tends to be quite aggressive.
I just finished designing my newest battle fleet. I would like some constructive criticism. It is designed to deal with almost any threat i've encountered playing the game so far.
First the main battleship:
Bristol class Battleship 25000 tons 1933 Crew 9390.1 BP TCS 500 TH 326.4 EM 8550
5440 km/s Armour 20-76 Shields 285-300 Sensors 1/1/0/0 Damage Control Rating 130 PPV 42
Annual Failure Rate: 125% IFR: 1.7% Maint Capacity 19390 MSP Max Repair 480 MSP Est Time: 7.54 Years
Magazine 1214
Inertial Confinement Fusion Drive E3 (17) Power 160 Fuel Use 30% Signature 19.2 Armour 0 Exp 5%
Fuel Capacity 600,000 Litres Range 144.0 billion km (306 days at full power)
Xi R300 Shields (57) Total Fuel Cost 855 Litres per day
CIWS-320 (4x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
AMM Launcher (2) Missile Size 1 Rate of Fire 5
Size 10 Missile Launcher (2) Missile Size 10 Rate of Fire 45
Sword II Missile Launcher (10) Missile Size 4 Rate of Fire 90
Sword Fire Control 145mkm-700t (2) Range 145.2m km Resolution 14
AMM Fire Control 34,56mkm (1) Range 34.6m km Resolution 1
Sword II Anti-ship Missile (181) Speed: 53,100 km/s End: 47m Range: 149.9m km WH: 10 Size: 4 TH: 354 / 212 / 106
Micro Missile (160) Speed: 42,500 km/s End: 11.8m Range: 30m km WH: 5 Size: 1 TH: 340 / 204 / 102
Mayhem Missile (33) Speed: 33,700 km/s End: 68.1m Range: 157.8m km WH: 0 Size: 10 TH: 112 / 67 / 33
ECCM-4 (3) ECM 40
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Entirely to much maintenance on board. I'm assuming multiple maintance bays which belong on support ships not combat ships in my fleet structures.
Increase the number of engines too at least 25 from the current 17.
Magazine capacity of 1214 and loadout listing calcs to 2140? Assuming that the loadout is not current. Especially since there are no AMM's in the list.
Size 4 launchers that take twice as long as size 10's to reload? Assuming an older system that will be updated.
AMM fire control has an excess of range. Cut back on the mass here might free enough for a minimum active R1.
Passives are massive! If this was a defensive design I might agree, but IMO too much for an offensive ship.
3 different missiles systems (technically 4 with the sub-munitions) on one ship is too much. Stick with 2, 1 defensive and 1 offensive, you'll have better engagement endurance and less of a logistics headache.
Unless your encountering racings that have thick point defenses I'd drop the multi-warhead system in favor of a thicker salvo density (ie more size 4 launchers) and increased magazine capacity for salvo endurance.
Add a R100 active sensor that can cover your offensive missiles base range as well. As Hawkeye points out, if you lose the command ship the fleet is mission killed.
I'd also cut the CIWS back to 2 systems from 4 considering the escorts capabilities.
Damage control is a bit heavy as well.
The missile escort:
Furious class Escort Cruiser 10000 tons 707 Crew 3514.9 BP TCS 200 TH 134.4 EM 3000
5600 km/s Armour 10-41 Shields 100-300 Sensors 1/1/0/0 Damage Control Rating 39 PPV 10
Annual Failure Rate: 88% IFR: 1.2% Maint Capacity 2977 MSP Max Repair 240 MSP Est Time: 4.79 Years
Magazine 1066
Inertial Confinement Fusion Drive E3 (7) Power 160 Fuel Use 30% Signature 19.2 Armour 0 Exp 5%
Fuel Capacity 240,000 Litres Range 144.0 billion km (297 days at full power)
Xi R300 Shields (20) Total Fuel Cost 300 Litres per day
CIWS-320 (3x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
AMM Launcher (10) Missile Size 1 Rate of Fire 5
Missile Fire Control FC17-R1 (1) Range 17.3m km Resolution 1
Shield II Anti-missile Missile (1066) Speed: 62,500 km/s End: 4m Range: 15m km WH: 1 Size: 1 TH: 1208 / 725 / 362
ECCM-4 (1) ECM 40
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
As with the BB the CIWS suite is too large. I'd cut it back to 1 considering the AMM quality and the Gauss density on the DE's.
Also not enough engine capacity.
Same AMM fire control/actives range sugestion as above. Need to add a second fire control (5v1 is the maximum point defense assignment).
Drop the ECCM. Missile ECM is rarely used by the AI in my experience.
The destroyer escort:
Weymouth class Destroyer Escort 7100 tons 595 Crew 2641.8 BP TCS 142 TH 96 EM 1500
5633 km/s Armour 5-32 Shields 50-300 Sensors 1/1/0/0 Damage Control Rating 11 PPV 75
Annual Failure Rate: 36% IFR: 0.5% Maint Capacity 2558 MSP Max Repair 288 MSP Est Time: 6.46 Years
Inertial Confinement Fusion Drive E3 (5) Power 160 Fuel Use 30% Signature 19.2 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 169.0 billion km (347 days at full power)
Xi R300 Shields (10) Total Fuel Cost 150 Litres per day
Twin Gauss Cannon R5-100 Turret (5x10) Range 50,000km TS: 31200 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Fire Control S04 60-32000 (1) Max Range: 120,000 km TS: 32000 km/s 92 83 75 67 58 50 42 33 25 17
This design is classed as a military vessel for maintenance purposes
As with the other ships, too slow for the tech.
1 fire control for 5 turrets? Your limited to engaging only 1 salvo, granted that one salvo will most likely be wiped out. Turrets for point defense need to a 1:1 ratio with fire control for maximum salvo engagement.
This is also a repeat... add an R1 active that has at least 500k detection range.
The Command ship:
Hunt class Command Ship 23300 tons 1955 Crew 11291.9 BP TCS 466 TH 307.2 EM 7500
5493 km/s Armour 15-72 Shields 250-300 Sensors 720/720/0/0 Damage Control Rating 105 PPV 0
Annual Failure Rate: 96% IFR: 1.3% Maint Capacity 23631 MSP Max Repair 960 MSP Est Time: 6.64 Years
Inertial Confinement Fusion Drive E3 (16) Power 160 Fuel Use 30% Signature 19.2 Armour 0 Exp 5%
Fuel Capacity 600,000 Litres Range 154.5 billion km (325 days at full power)
Xi R300 Shields (50) Total Fuel Cost 750 Litres per day
CIWS-320 (5x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
Active Search Sensor MR921-R40 (1) GPS 38400 Range 921.6m km Resolution 40
Active Search Sensor MR230-R10 (1) GPS 9600 Range 230.4m km Resolution 10
Active Search Sensor MR23-R1 (1) GPS 960 Range 23.0m km Resolution 1
Thermal Sensor TH30-720 (1) Sensitivity 720 Detect Sig Strength 1000: 720m km
EM Detection Sensor EM30-720 (1) Sensitivity 720 Detect Sig Strength 1000: 720m km
ECM 40
This design is classed as a military vessel for maintenance purposes
To continue the theme...too slow..... too much maintance on board.. :wink: Without the Task Force staff in system your task force training is for naught. (ie orders delays that could be critical)
And the fleet jump ship that also serves as the emergency fuel and mainternance reseve:
Exeter class Jump Tender 25000 tons 1755 Crew 7223.1 BP TCS 500 TH 326.4 EM 1950
5440 km/s JR 5-50 Armour 10-76 Shields 65-300 Sensors 1/1/0/0 Damage Control Rating 59 PPV 0
Annual Failure Rate: 84% IFR: 1.2% Maint Capacity 44654 MSP Max Repair 900 MSP Est Time: 10.32 Years
J25000(5-50) Military Jump Drive Max Ship Size 25000 tons Distance 50k km Squadron Size 5
Inertial Confinement Fusion Drive E3 (17) Power 160 Fuel Use 30% Signature 19.2 Armour 0 Exp 5%
Fuel Capacity 2,500,000 Litres Range 600.0 billion km (1276 days at full power)
Xi R300 Shields (13) Total Fuel Cost 195 Litres per day
CIWS-320 (2x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
ECM 40
This design is classed as a military vessel for maintenance purposes
This is a support ship in my mind. With that I'd cut the armor to only about 4 layers for cya and drop the shields all together. Use the mass freed to increase the engines to 25 and add fuel to bring the tonnage back to 25k.
Tag the class as both a tanker and a supply ship.
For combat jumps design a dedicated assault jumpship that is very passive heavy.
Overall the designs are not bad. They just have different design approachs than I use.
The only major weakness is the reliance on the command ship for all active scans.
Consider designing a lighter ship that is a dedicated fleet scout/system probe. This is a place that the cloak systems can be used effectively if the scout is intended to use passive thermal and EM sensors for primary detection.