Sadly enough, no.
The oldest boy was doing a write up of his section (the USN) of the campaign on the Starfire site, but he has moved out of state (?country - he's rather poor at calling home) and I don't know how much he has done on it. The USN section of it was around 40 +/- turns in when he left, with over 120 turns of history in the Empires Campaign. I have limited access to the Starfire site so I can't say just what he has put together.
I wish I did have time to write up the full Empires/New Empires Campaigns. The interplay and rivalry was truly something to behold, and the story the kids and my wife have put together is amazing. A lot of the names for ships and admirals matches up between the two storylines, but that is about the only resemblance. The turn sheets and notes on just the Empires Campaign fills six large three ring binders, and the New Empires is starting its third.
My particular favorite story is centered around the oldest girl (FSC in Nemasis) and the Dutchman
. The players were engaged in a war that had lasted 20+ turns against a race called the Heernaw, and the players had never won anything more than minor victories, while losing many other battles. They had been forced backed to the last system before Sol, named Kronos. She (the oldest girl) had captured an enemy (Heernaw) destroyer and refitted it, then came up with a daring but perilous gambit. She had the ship renamed the 'Mary Reed' (she loves pirates - or maybe Jonny Depp, not sure which), packed it with supplies, and hid in an asteroid belt in Kronos. Then the players ALLOWED Kronos to be taken by the Heernaw, putting the enemy at the gate to Earth
. During this The Dutchman and Mary Reed ambushed and captured a Heernaw escort and stole the codes off of it. They used the codes to pass the exit WP and began scouting Heernaw systems. After that she launched a drone back with what information they had on Heernaw defenses, fleet strengths, and populations.
The information on the Heernaw WP defenses allowed the oldest boy to sit down and play through assault after assault until he came up with fool proof ways to crack the enemy defenses that had so far stymied them in every attack they made.
The following assault was devastating to the Heernaw, who lost three systems in a matter of months while the Mary Reed tore into their civilian lines and maintenance ships. With all of their warships needed to stem the tide of the attack, the Mary Reed was left with no one hunting her as she gutted Heernaw rear areas.
Those few months would be enough to equal pretty much the entire Nemasis Campaign that I've written so far, and it only spanned about 8 or 9 turns.
The war drug on for another 30 turns.....
Amazing story, but just for those of us that play it at the moment.
Maybe someday....