I'm of two minds because the AMBAM varient takes forever to get into something you can fire out of a missile launcher (though for some reason only from a Wc...but I can't figure out why that is...or why you need a W to fire a sprint missile...)
Paul, I think that a lot depends on how one things that missile pods should be structured internally. DW's pods clearly assume that only a very specific type and size of missile can fit into each pod. Frankly, I don't really see why this should have to be taken to this extreme. I could see a couple of ways to do it better.
1. Treat the missile carrying capacity of a missile pod like it was a flying box launcher, and just load whatever missiles you choose to load up to the csp capacity of a given generation of missile pod.
I think that this is the most flexible option because all you need to do is define how many csp of missiles the pod can carry, and leave the details of loading the pods to the player, with perhaps the only restriction being that all missiles loaded into a pod have to be of the same exact type.2. Treat missile pods as being limited in terms of the sizes of specific missiles they could carry, but they could carry any missile of that specific size. This would work better if missile sizes were more consistent (i.e. all missiles that a Rc/Wc fired were 2 csp, all missiles that a W/Wa fired were 1 csp, and so on).
This isn't as flexible as option 1, but it would work. A down side would be that you'd have missile pods rated by both the missile size they could fire, and the number of such missiles they could carry.But speaking of AMBAMs, why bother with putting AMBAMs in missile pods at all? Why not just upscale the AMBAM to drone size and create a warp capable AMBAM-like drone? This seems like the most obvious solution to me. Just send the AMBAM-drone thru the WP, aim it at a given hex, and BOOM, lots of mines destroyed.
I'll look up the rules reference for the 2 mines kill a fighter but it is in this section.
As for CDs and Marvin...it was his attempt to do that idiocy that broke this camel's back. CDs can be programed to fly to a planet in one system, then fly to another planet in that system then to another system and visit 3 space stations, and then to the next system and visit two more planets and then on to another system to visit 12 asteroid belt colony hexes and so on...and you can't program to them to go through a warp point, spin 360° and then go one hex, turn left 60° and move in a circle? Look how they are used in the novels where they fly to a system and then execute a search pattern...that is different exactly how from tooling around in a minefield and attriting it death? I can do this exact thiing with SBMHAWKs it is just rather costly.
Honestly, Paul, I think that using CD's to sweep mines is definitely going against the spirit of the CD rules. Could a CD conceivably fly in circles around a WP? Perhaps, and maybe probably. However, if *I* allowed that, I'd also rule that mines simply ignore CD's, because the intent of CD's is not to act as a minesweeper.