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Posted by: Steve Walmsley
« on: April 04, 2010, 02:06:13 AM »

Quote from: "AndonSage"
I just recently (as in yesterday) found out about the Aurora game (from a comment in a Distant Worlds thread), and tonight I've spent a lot of time reading about Aurora. I've been enjoying your fiction/AARs, but have only read two so far (this one and the "Aurora AAR and Description of Gameplay " in the Wargamers forum). What I'm wondering is why you stopped posting, when the last entry says "to be continued?" Did you release a new version, so moved on to another fiction/AAR? Since I haven't read more than two of these, I don't know if it's common. But I have really enjoyed this Second Chance Campaign, so look forward to a continuation :). My longest running Aurora campaign was the Trans-Newtonian campaign. When I first started with Aurora I was looking to create the next 'Rigellian Diary', which was an AAR for a very long running Starfire campaign. The difference though is that Aurora is continuing to evolve and has a lot more scope for different campaign ideas than Starfire, so for the moment at least I think shorter campaigns will still be the norm.

Steve
Posted by: AndonSage
« on: April 03, 2010, 01:43:12 PM »

Quote from: "boggo2300"
I'll answer on Steves behalf as I see you are currently on-line,  Usually if theres a sudden end to one of Steve's stories its because he's released a new version and has had another story idea.  Currently his campaign and story are based on a Trans-Newtonian tech Roman Empire.
So IOW, this story is done. Ah well, on to the next :) And thanks for the reply.
Posted by: boggo2300
« on: April 03, 2010, 03:15:35 AM »

Quote from: "AndonSage"
I just recently (as in yesterday) found out about the Aurora game (from a comment in a Distant Worlds thread), and tonight I've spent a lot of time reading about Aurora. I've been enjoying your fiction/AARs, but have only read two so far (this one and the "Aurora AAR and Description of Gameplay " in the Wargamers forum). What I'm wondering is why you stopped posting, when the last entry says "to be continued?" Did you release a new version, so moved on to another fiction/AAR? Since I haven't read more than two of these, I don't know if it's common. But I have really enjoyed this Second Chance Campaign, so look forward to a continuation :)


I'll answer on Steves behalf as I see you are currently on-line,  Usually if theres a sudden end to one of Steve's stories its because he's released a new version and has had another story idea.  Currently his campaign and story are based on a Trans-Newtonian tech Roman Empire.

Hope this has cleared it up for you

Matt
Posted by: AndonSage
« on: April 03, 2010, 02:47:04 AM »

I just recently (as in yesterday) found out about the Aurora game (from a comment in a Distant Worlds thread), and tonight I've spent a lot of time reading about Aurora. I've been enjoying your fiction/AARs, but have only read two so far (this one and the "Aurora AAR and Description of Gameplay " in the Wargamers forum). What I'm wondering is why you stopped posting, when the last entry says "to be continued?" Did you release a new version, so moved on to another fiction/AAR? Since I haven't read more than two of these, I don't know if it's common. But I have really enjoyed this Second Chance Campaign, so look forward to a continuation :)
Posted by: sloanjh
« on: December 28, 2009, 07:29:21 PM »

Quote from: "Steve Walmsley"
Quote from: "vergeraiders"
Missile shortages seem to be a recurring theme. Are you intentionally recreating this or do you somehow continuosly understimate the time to build enough missiles? Could some tool perhaps project missile requirements and time to make them and the factories that build the missiles?
I am just building too many ships for the available missile supplies. I need to diversify and have some beam-armed ships as well. The other problem was the "industrial capacity builds all" isn't ideal for a missile heavy fleet. I was resolving the problem once ordnance factories re-appeared, at least until today's database problems. I have been playing Wow most of today to take my mind of my frustration at not backing up for 2 weeks :)

Steve

That's weird - it felt to me like I was more quickly able to surge on missile production once I started creating missile combatants.  I guess the point is that it's a lot more difficult to devote a significant fraction greater than 10% of industrial capacity to missile production.

John
Posted by: Steve Walmsley
« on: December 28, 2009, 06:52:01 PM »

Quote from: "Beersatron"
You mentioned that you changed from present to past tense, I am not the best person when it comes to grammar and the way to order/use words so I was wondering - why?

Are you playing this part of the Campaign as a fast-buildup towards the first contact with the Eridani and then from there going to use present tense? Almost like a flash-back?
No, it was just a style issue. The Rigellian Diary was in present tense as present tense suits a diary style, with information presented in chunks, each one of which is headed by a date. For a more documentary history-book style, past tense works a lot better. I found myself self slipping into past tense while writing the report so I decided that would probably suit it better, especially after having to write dialogue in present tense during the last report and finding it a little awkward.

Steve
Posted by: Steve Walmsley
« on: December 28, 2009, 06:48:06 PM »

Quote from: "boggo2300"
i've noticed I'm having issues with missile build with the current construction system (too many demands on the construction capacity)

I personally think with the new version splitting them back to Ordinance factories the problem may be resolved
I agree. The new system wasn't working as well as I had hoped.

Steve
Posted by: Steve Walmsley
« on: December 28, 2009, 06:47:10 PM »

Quote from: "vergeraiders"
Missile shortages seem to be a recurring theme. Are you intentionally recreating this or do you somehow continuosly understimate the time to build enough missiles? Could some tool perhaps project missile requirements and time to make them and the factories that build the missiles?
I am just building too many ships for the available missile supplies. I need to diversify and have some beam-armed ships as well. The other problem was the "industrial capacity builds all" isn't ideal for a missile heavy fleet. I was resolving the problem once ordnance factories re-appeared, at least until today's database problems. I have been playing Wow most of today to take my mind of my frustration at not backing up for 2 weeks :)

Steve
Posted by: boggo2300
« on: December 28, 2009, 05:32:21 PM »

i've noticed I'm having issues with missile build with the current construction system (too many demands on the construction capacity)

I personally think with the new version splitting them back to Ordinance factories the problem may be resolved

Matt
Posted by: vergeraiders
« on: December 28, 2009, 05:12:21 PM »

Missile shortages seem to be a recurring theme. Are you intentionally recreating this or do you somehow continuosly understimate the time to build enough missiles? Could some tool perhaps project missile requirements and time to make them and the factories that build the missiles?
Posted by: Beersatron
« on: December 27, 2009, 02:01:55 PM »

You mentioned that you changed from present to past tense, I am not the best person when it comes to grammar and the way to order/use words so I was wondering - why?

Are you playing this part of the Campaign as a fast-buildup towards the first contact with the Eridani and then from there going to use present tense? Almost like a flash-back?
Posted by: Steve Walmsley
« on: December 27, 2009, 01:41:31 PM »

Quote from: "sloanjh"
Quote from: "Steve Walmsley"
Quote from: "TrueZuluwiz"
Typical military posture: hurry up and wait.

The building rates are very fast, are they still riveting the hulls together?
I am probably not emphasising how much time is passing, The build times for the Dreadnought battleship and the Takao class CA are both about 16 months and the CL is about 15 months.
Are you using industry to prefab parts like the engines?  I found that that speeded things up a LOT in the trial campaign I was just running....
Not in this campaign, because the factories are churning out mines, research labs and ordnance factories, but I did quite a lot in the last campaign. Prefabbing can make a huge difference, especially for big ticket items like terraforming modules.

Steve
Posted by: sloanjh
« on: December 27, 2009, 01:23:22 PM »

Quote from: "Steve Walmsley"
Quote from: "TrueZuluwiz"
Typical military posture: hurry up and wait.

The building rates are very fast, are they still riveting the hulls together?
I am probably not emphasising how much time is passing, The build times for the Dreadnought battleship and the Takao class CA are both about 16 months and the CL is about 15 months.

Steve

Are you using industry to prefab parts like the engines?  I found that that speeded things up a LOT in the trial campaign I was just running....

John
Posted by: Steve Walmsley
« on: December 27, 2009, 12:19:05 PM »

Quote from: "TrueZuluwiz"
Typical military posture: hurry up and wait.

The building rates are very fast, are they still riveting the hulls together?
I am probably not emphasising how much time is passing, The build times for the Dreadnought battleship and the Takao class CA are both about 16 months and the CL is about 15 months.

Steve
Posted by: TrueZuluwiz
« on: December 27, 2009, 11:17:06 AM »

Typical military posture: hurry up and wait.

The building rates are very fast, are they still riveting the hulls together?