I also really like long games with some slow pace.
That is also my preferred gameplay, though 45 survey ships would severely interfere with that laid back attitude.
This ship is experimental, its my fist size 100, with a 1098wh The goal is that the fighter flies in to 0km distance, and "drop" the nuke from orbit. Since the distance is 0km, is should be a direct hit without interception? What the result would be i have no idea, never tried this. Might just be a big fail
Nope, you figured right. Since it really is a nuke, there is nothing wrong with it then. Wouldn't work against PDC with CIWS, but you won't face those, so this hits without counter indeed.
Your right, you suggest, to make like 2 of 4 with sensors as spare/backup (bigger range, and beter weapons on the other?)
No, more like dedicated sensor fighters, who just really excel in this (add thermals too if you want to be sure to see missiles you want to fend of)
The saved space should definitely go into a better fire control, though that will likely not consume all. Your missile range is 18m (which is kind of short in the first place btw. for ASM), so for this you should be ok with 15m at least, though nothing speaks against making it full 18m if you can.
If you face a fleeing enemy, you can always factor in his speed and get closer, so the missile doesn't run out of spirit too early. However, if you face an enemy who is advancing towards you, then full range (with some safety margin) should be possible, since they will then travel <18m anyway.
On the other hand, your fire controls there have resolution 1, which you definitely won't need, because a size-6 ASM won't be used against missiles except of utter desperation cases.(...but it won't help you even then)
To be able to block strike fighters, resolution 5 should be enough, or 3 if you are really paranoid about possible new NPR designs.
This will extend your range enough already to ignore the size expansion thing to the control from above, but if you also up your missile range, then you might need the extra space again.
I only have one question, is it possible to make them undetectable for enemys? Because they usally destory the sensor.
No, that destruction is your warning signal. I wish we could set up PDC-launcher type dispensers to just shoot new observation drones into places, but since buoys with infinite life time need to be deployed in place, I fear there is no option other than raising that infrastructure again.
Well, actually, I have an idea. If your sensor strength allows, you could just offset them from the jump point a couple 10k out. Your sensors would still pick them up, while they need better detection to find your thingies. Not sure how well that can perform. Maybe you can test that by deploying two units on a point with trespasser risk: one on point to be sure, and one further out.
If the second one survives, and you still have contacts, that is your "stealth buoy" then.
Needs micromanagement with waypoints of course, which might be more bothersome than the micromanagement to replace occasional incursion...., well, was worth a thought.
One NPR just offered me a trade agreement. How nice of them. =) But how do i give them trade access??
They gave you trade access, because they think highly of you (/they have a high diplomatic rating towards you, because you assigned a team, and they run PR adds, gift your famous tulips bouquets, and establish preferred alien customer treatment in Amsterdams red light district).
Unfortunately they either didn't do the same thing for you (assigning a team), or just misbehaved too much in the past to reach large negative scores (like shooting at you, or constantly scanning you with actives), or your race is simply too xenophobic and deteriorates in most relations naturally and fast. (I doubt it is that though, because the impact of diplomatic teams is usually stronger in any case)
//
That is an interesting battlefield btw. .There seems to be a lot of civil ship wrecks, probably, but a military force must have also been opposing, or else you wouldn't see the few definite military wrecks in the south.
Also, the nature of the exact 40kt design eludes me. Probably just a freighter, but why so single, and why so exact with the tonnage, and no duplicates elsewhere?
The population still stands, so probably not invaders™, but invaders. Weird that no ships are left of them if they won though... . Maybe just declining under radiation still?