Author Topic: V4.77 Tutorial  (Read 10497 times)

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Online Steve Walmsley

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Re: V4.77 Tutorial
« Reply #15 on: January 06, 2010, 03:27:42 PM »
The tutorial may proceed a little slower over the next few days as I need to do some RL work :) I will post the next section as soon as I can though.

Steve
 

Offline IanD

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Re: V4.77 Tutorial
« Reply #16 on: January 07, 2010, 08:29:42 AM »
IanD
 

Online Steve Walmsley

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Re: V4.77 Tutorial
« Reply #17 on: January 07, 2010, 12:17:15 PM »
Part 10: Designing a Beam-armed Warship.

Before we begin, make sure you are in SM Mode. This is a long section so prepare yourself :)

Steve
 

Offline Elmo

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Re: V4.77 Tutorial
« Reply #18 on: January 07, 2010, 07:34:07 PM »
Thanks Steve.  No doubt after reading this a few more times it will sink in.   :wink:

Question:  Would the tracking speed of a target coming right at you be 0 km/sec?  Seems like there would be no need for tracking in that case (assuming you are pointed at the target too) whereas if the target is moving at 90 degrees relative to you then tracking speed would be the full speed of the target.  Does that sound right and does the game account for this when calculating speed or am I not understanding tracking speed at all?
 

Offline Hawkeye

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Re: V4.77 Tutorial
« Reply #19 on: January 08, 2010, 01:20:19 AM »
Ralph Hoenig, Germany
 

Offline Elmo

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Re: V4.77 Tutorial
« Reply #20 on: January 08, 2010, 04:47:56 AM »
OK thanks for the clarification Hawkeye.
 

Online Steve Walmsley

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Re: V4.77 Tutorial
« Reply #21 on: January 12, 2010, 11:42:39 AM »
 

Online Steve Walmsley

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Re: V4.77 Tutorial
« Reply #22 on: January 15, 2010, 01:50:48 PM »
In lieu of the next installment, I am going to post a few links to rule postings that should keep you going in the meantime:

Different Leader Types / Research Projects: viewtopic.php?f=1&t=1787

Transportation of Ground Forces and Boarding Combat: viewtopic.php?f=1&t=1680

Diplomatic Rules: viewtopic.php?f=1&t=1613&hilit=diplomacy#p14676

Missile Series: viewtopic.php?f=1&t=1733

Real Stars Option: viewtopic.php?f=1&t=1654

Civilian Trade System: viewtopic.php?f=1&t=1486 (need to read the whole thread)

Civilian Mining Complexes: viewtopic.php?f=1&t=1716 (2nd post in thread)

Explanation of why time increments get cut short: viewtopic.php?f=19&t=1839 (read the whole thread)

Steve
 

Offline Garfunkel

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Re: V4.77 Tutorial
« Reply #23 on: July 31, 2011, 07:07:29 PM »
These links do not work and adding 2 after aurora in the address doesn't help either.
 

Online Erik Luken

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Re: V4.77 Tutorial
« Reply #24 on: July 31, 2011, 09:58:02 PM »
The wiki main page, link section contains the links from this thread, re-worked to this subdomain and software.
 

 

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