Author Topic: Learning How to Fly  (Read 7216 times)

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Offline Erik L

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Re: Learning How to Fly
« Reply #15 on: January 14, 2016, 02:09:48 PM »
Known bug if I recall.

There are no standardized chemical symbols. So that is your new mission. Make them :)

Offline boggo2300

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Re: Learning How to Fly
« Reply #16 on: January 14, 2016, 02:41:30 PM »
you forgot
"if you choose to accept it"
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Offline Erik L

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Re: Learning How to Fly
« Reply #17 on: January 14, 2016, 03:11:32 PM »
you forgot
"if you choose to accept it"

There is no "if"  ;D

Offline boggo2300

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Re: Learning How to Fly
« Reply #18 on: January 14, 2016, 03:15:22 PM »
oh I dunno, we can riff it even further with "this forum will self destruct in 5 seconds",   and at the moment everyone will believe it!
« Last Edit: January 14, 2016, 03:34:04 PM by boggo2300 »
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Offline 0111narwhalz (OP)

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Re: Learning How to Fly
« Reply #19 on: January 14, 2016, 03:26:44 PM »
Oh, I'm accepting, all right.  Let's see, which symbols are taken?
Also, is there a specific place I should post the chemical symbols?

Anyways, thanks so much for the help.  There will likely be many inane questions.  Like the following:
Assuming a capable ship, can you fly in realspace to another star system?
Is there an alternative FTL to jump drive (apart from Hyper, which I understand has been removed)?

Also, is there a specific place I should post the chemical symbols?
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Offline boggo2300

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Re: Learning How to Fly
« Reply #20 on: January 14, 2016, 03:32:10 PM »
Assuming a capable ship, can you fly in realspace to another star system?
Is there an alternative FTL to jump drive (apart from Hyper, which I understand has been removed)?

Also, is there a specific place I should post the chemical symbols?

The answer to both is no I believe due to the way Aurora treats systems basically as separate bubbles.

and Hyperdrive was limited to in system use (primarily to get between different stars of Binary, Trinary etc. systems where without it travel takes a REALLY long time.
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Offline AL

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Re: Learning How to Fly
« Reply #21 on: January 14, 2016, 03:56:36 PM »
You do have lagrange points in systems with super-jovians - these are like mini jump points which let you teleport to other lagrange points around the same system.
 

Offline Bryan Swartz

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Re: Learning How to Fly
« Reply #22 on: January 15, 2016, 08:14:02 AM »
Good correct answers above. 

On the TN 'elements', maybe I'm alone in this but I've never considered them elements.  Raw 'ores' or 'minerals' is more how I conceive of them.  I.e., duranium is the combination of raw ores required to high-tensile construction materials, much as steel requires various processes and raw materials to make, etc. 
 

Offline 0111narwhalz (OP)

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Re: Learning How to Fly
« Reply #23 on: February 15, 2016, 04:40:36 PM »
So, I'm trying to kill a swarm of FACs with fighters. My fighters can kill one of their FACs in three hits. Their FACs take significantly longer to kill mine. But, I'm still losing because their FACs fire once at all my fighters, while my fighters fire all at one of their FACs. I've broken them up into separate fleets, clicked many-many buttons, and they just won't stop focusing. Is it to do with the Automated Fire checkbox?
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Offline Haji

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Re: Learning How to Fly
« Reply #24 on: February 15, 2016, 06:14:34 PM »
I almost never use automated fire but from what I've seen if you use it it will override everything - missile assignments, fire control assignments, ECCM assignments and of course target assignments. If you use this option you can forget about doing anything with your fighters, they will have life of their own. Sad as it is even when faced with several hundred targets, you have have to fight by hand if you want reasonable results.
 

Offline Gabethebaldandbold

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Re: Learning How to Fly
« Reply #25 on: February 15, 2016, 06:21:41 PM »
So, I'm trying to kill a swarm of FACs with fighters. My fighters can kill one of their FACs in three hits. Their FACs take significantly longer to kill mine. But, I'm still losing because their FACs fire once at all my fighters, while my fighters fire all at one of their FACs. I've broken them up into separate fleets, clicked many-many buttons, and they just won't stop focusing. Is it to do with the Automated Fire checkbox?
I usually dont use fighters, the only ones I ever made were a 40 size VNB(Very Big Nuke, usually 64 dmg) box launcher and a escort to the box launcher
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Offline TheDeadlyShoe

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Re: Learning How to Fly
« Reply #26 on: February 15, 2016, 09:01:10 PM »
this is when squadrons or the naval organization tab is useful. You can have your fighters broken up into fire groups, say of 6 fighters, and assign each fire group to its own target.
 

Offline Havan_IronOak

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Re: Learning How to Fly - Chemical symbols
« Reply #27 on: February 16, 2016, 01:47:55 AM »
Duranium (as with most of the compounds in this game) has appeared in Science fiction before. In fact there are both Star Trek and Star Wars references to it on the memory Alpha web-site http://memory-alpha.wikia.com/wiki/Duranium
As to the others
Uridium http://memory-alpha.wikia.com/wiki/Uridium
Neutronium http://memory-alpha.wikia.com/wiki/Neutronium
Corbomite As many will recall was "invented" by Captain James T. Kirk http://memory-alpha.wikia.com/wiki/Corbomite
Tritanium http://memory-alpha.wikia.com/wiki/Tritanium
Boronide is (I assume) a local spelling variant of Boronite http://memory-alpha.wikia.com/wiki/Boronite
Mercassium has different chemical properties in Aurora than what exists in other sci-fi mythos http://memory-alpha.wikia.com/wiki/Mercassium
Vendarite http://memory-alpha.wikia.com/wiki/Vendarite
Sorium http://memory-alpha.wikia.com/wiki/Sorium
Corundium http://memory-alpha.wikia.com/wiki/Corundium
Gallicite http://memory-alpha.wikia.com/wiki/Gallicite

So while their usages in Aurora may be new (And no chemical symbols have been created - as many are reputed to be alloys) it just goes to show that there's nothing new under the sun.
« Last Edit: February 16, 2016, 02:02:14 AM by Havan_IronOak »
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Offline 0111narwhalz (OP)

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Re: Learning How to Fly
« Reply #28 on: February 17, 2016, 03:19:56 PM »
You can have your fighters broken up into fire groups, say of 6 fighters, and assign each fire group to its own target.

How exactly does one achieve this?
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Offline TheDeadlyShoe

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Re: Learning How to Fly
« Reply #29 on: February 17, 2016, 04:01:44 PM »
creating Squadrons in the Fighter Squadrons screen (f7), making them whatever size firegroup you want to use. You can then use the Launch function in the F7 tab to split out individual squadrons.

and/or

creating groups in the Naval Organization tab of the Task Groups screen (f12), and assigning groups of 6 (or w/e) fighters to a group.  IMO the easiest way to do this is actually to create squadrons, launch them, and then use the Assign All function to put every ship in a taskgroup into a org group.   But you can do it any way you like.  You can then use the Create Branch Only function to quickly split off a fire-group, and us the copy targets to TG to relatively quickly set it up so each individual TG is targeting an individual enemy.