At things stand now, each commander is generated with a Health Risk based on the following table:
80% Chance of Health Risk 1%
15% Chance of Health Risk 2%
4% Chance of Health Risk 3%
1% Chance of Health Risk 5%
The Health Risk is the annual chance that he or she will suffer medical problems, ranging from an increase in Health Risk to death from natural causes.
In v2.5 that health risk will be increased for officers over 61 by (Age-60)/2. So an officer of age 66 will suffer an increased health risk of (66 - 60)/2 = 3%. This is on top of any base health risk. So a 70 year old officer with a 2% base health risk will have an actual health risk of (70-60)/2 = 5 + 2 (base) = 7%.
This is not so good for Star Marshal Alexeyev in my current game, who is 84. His health risk just jumped from 2% to 14%
Steve