Colony IndependenceIn v7.1 there is a new button on the Population window named 'Independence'
If you select a colony and press this, the colony will become a new independent state. For the moment, this can only be done for player races and the new state will also be a player race.
The new state will have the following knowledge from the existing state:
Research, including race-specific technology.
All systems and their jump points
All gravitational and geological survey data
Map display settings
Rank structures
Race theme
Alien race information and relationship status
All population and installations will be transferred.
Any shipyards will be transferred, although any existing tasks will be cleared and all retooling reset.
All existing industry tasks will be cleared.
Any ground units (and their commanders) will be transferred
Any teams or commanders on the surface will be transferred
Colony governor will be transferred
A portion of wealth will be transferred equal to the size of the population compared to the old race as a whole.
Ships in orbit are not transferred (but can be at player discretion) and no new shipping line is created (although one may appear later).
This is a little experimental so proceed with caution when using this. Backup the database first
. There is so much knowledge associated with a new race that there may be some complication that turns up that I hadn't considered. Even so, this adds a lot of flexibility to role-playing. If it works as intended then I will also add the possibility of independence due to high unrest.