Posted by: MarcAFK
« on: February 08, 2019, 07:07:51 PM »Gas giants can't be colonised at all, so the habitat and recreational facilities are useless as well as the terraforming.
Kongo class Orbital Habitat 1,194,850 tons 2417 Crew 36425.2 BP TCS 23897 TH 0 EM 0
1 km/s Armour 1-1003 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 10 PPV 0
MSP 191 Max Repair 500 MSP
Intended Deployment Time: 36 months Spare Berths 5
Cargo 5000 Habitation Capacity 100,000
Recreational Facilities
Fuel Harvester: 10 modules producing 400000 litres per annum
Terraformer: 2 module(s) producing 0.002 atm per annum
Fuel Capacity 400,000,000 Litres Range N/A
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
Akagi class Tug 13,350 tons 120 Crew 790.4 BP TCS 267 TH 1200 EM 0
4494 km/s Armour 1-50 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 37 Max Repair 100 MSP
Intended Deployment Time: 24 months Spare Berths 18
Tractor Beam
StarTech Systems Model A (4) Power 300 Fuel Use 8.84% Signature 300 Exp 5%
Fuel Capacity 2,000,000 Litres Range 305.0 billion km (785 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
One solution to the maintenance load of orbital habitat monstrosities is to have cheap systems and systems that don't fail.or you can put 20% engineering spaces, make it carry 50000 maintenece supplies, and give it 2000-3000 shield points. at which point its basically the Deathstar and since this game has no magic space wizards, its actually indestructible. (assuming you put a decent quantity of guns in it of course).
An orbital habitat that is mostly hangar, engineering, maintenance supplies, magazines and perhaps bulk basic railguns is going to have a lot of systems that can't fail, and a lot that are simply cheap to fix.
But that means is isn't the juggernaut of death either. I would be concerned about aggressively using an orbital habitat in combat where it takes any damage because the Orbital Hab part is likely to fail, and because the way the check for ship destruction works, if the damage keeps attempting to apply to a destroyed system that can destroy the ship. A ship with a giant hole in a middle is more fragile than one without it.
An orbital habitat that generally only entered missile range might be better, because it could have a huge concentration of point defense, and shields to shrug off leakers (or missiles with ECM or laser heads). And because it won't encounter mesons, the classic Giant Killer weapon.
If you are building a platform with construction factories, it cannot have military components. Otherwise, it can have anything a ship can have.Oh wait that exploit has been fixed in VB6 ?
It is a change in rules rather than fixing the VB6 rules:
http://aurora2.pentarch.org/index.php?topic=8495.msg106780#msg106780
Yes. But the change itself is in C#. It's still possible to build outrageously huge warships with habitats for fun and candy in VB6.
Yes, sorry - assumed this was a C# question
If you are building a platform with construction factories, it cannot have military components. Otherwise, it can have anything a ship can have.Oh wait that exploit has been fixed in VB6 ?
It is a change in rules rather than fixing the VB6 rules:
http://aurora2.pentarch.org/index.php?topic=8495.msg106780#msg106780
Yes. But the change itself is in C#. It's still possible to build outrageously huge warships with habitats for fun and candy in VB6.
If you are building a platform with construction factories, it cannot have military components. Otherwise, it can have anything a ship can have.Oh wait that exploit has been fixed in VB6 ?
It is a change in rules rather than fixing the VB6 rules:
http://aurora2.pentarch.org/index.php?topic=8495.msg106780#msg106780
If you are building a platform with construction factories, it cannot have military components. Otherwise, it can have anything a ship can have.Oh wait that exploit has been fixed in VB6 ?
is there any idea for a military orbital platform? any layout
If you are building a platform with construction factories, it cannot have military components. Otherwise, it can have anything a ship can have.
is there any idea for a military orbital platform? any layout
is there any idea for a military orbital platform? any layout