Beam/Gauss weapons have their to hit chance depending of range, small size (Gauss), tracking speed vs speed of target and crew skill right?
But what is the actual formula? I'm curious if any TS above target speed is coefficient 1 (for this part) and if target is faster, it decreases linearly.
And 2nd point, how the crew skill works? If at 34%, is it x1.34? Because I read that it was +0.34 which is much much better.
Unless this is the commander fighter combat skill that provides this flat increase?
I'm trying to figure the actual formula so I can decide about a fighter design.