Still new to the game and plodding on
I have been following a couple of let’s plays to get me used to the game but they’re far from 2.5 - 2.1 and 2.2 I think
I have absolutely nothing to go on in terms of missile design and wondered if there was a quick and dirty ‘here are some good missiles’ guides or advice anywhere
TIA
My general rule of thumb for missiles is as follows:
ASMs:
- 50% of mass as engine with significant boost, ECCM, at least 1-2 decoys, warhead strength should be X^2, where X is how many layers of armor the missile can penetrate.
-- Anything less than size 6 probably won't be able to fit all that.
-- Engine boost should be as high as possible while still maintaining desired range. Hostile missiles usually have at least 60 million km range in my experience, if not more.
-- If the missile is big enough (size 10 or more), you may also want to add retargeting and Terminal Guidance to improve hit chance.
-- For example, a medium range ASM at magneto-plasma engine tech with warhead strength per MSP of 5
Guisarme Anti-Ship Missile
Missile Size: 10.00 MSP (25.000 Tons) Warhead: 16.0 Radiation Damage: 16.0
Speed: 24,000 km/s Fuel: 750 Flight Time: 21 minutes Range: 30.43m km
Decoys: 2 ECM-2 ECCM-2 ATG: 25%
Cost Per Missile: 12.35 Development Cost: 555
Chance to Hit: 1k km/s 300% 3k km/s 100% 5k km/s 60% 10k km/s 30%
-- If you want long range, consider making a 2 stage missile, IE this one has a cruise stage with a size 3.5 engine and 0.5 fuel, plus a size 6 "sprint" stage
Katana ASM
Missile Size: 10.00 MSP (25.000 Tons) Warhead: 0 Radiation Damage: 0
Speed: 14,000 km/s Fuel: 1,500 1st Stage Flight Time: 120 minutes 1st Stage Range: 100.4m km
2nd Stage Flight Time: 2 minutes 2nd Stage Range: 3.73m km
Cost Per Missile: 12.41 Development Cost: 557
Second Stage: Katana ASM Stage 2 x1
Second Stage Separation Range: 2,000,000 km
Chance to Hit: 1k km/s 140% 3k km/s 46.7% 5k km/s 28% 10k km/s 14%
Katana ASM Stage 2
Missile Size: 6.00 MSP (15.000 Tons) Warhead: 9.0 Radiation Damage: 9.0
Speed: 30,400 km/s Fuel: 250 Flight Time: 2 minutes Range: 3.73m km
Decoys: 2 ECM-2 ECCM-2
Cost Per Missile: 8.91 Development Cost: 471
Chance to Hit: 1k km/s 304% 3k km/s 101.3% 5k km/s 60.8% 10k km/s 30.4%
For AMMs, there are a few general approaches, but in general you want max engine power and at least 50% of mass as engine. Also, don't use terminal guidance unless the AMM is at least size 2
-- I prefer to use strength 0.5 warheads for AMMs. This means that any missile of size 10 or less has a 100% chance of being killed when hit, but the AMM can't damage armor
- Size 1 Dual Warhead (requires warhead strength per MSP of 5)
-- Hit chance vs 30,000 km/s missile: 2 warheads at 14.5%
-- Cost 1.44 per MSP
Javelin AMM Mk1
Missile Size: 1.00 MSP (2.500 Tons) Warhead: 1.0 (MW-2) Radiation Damage: 1.0
Speed: 43,600 km/s Fuel: 50 Flight Time: 50.2 seconds Range: 2,188,720 km
Cost Per Missile: 1.44 Development Cost: 189
Chance to Hit: 1k km/s 436% 3k km/s 145.3% 5k km/s 87.2% 10k km/s 43.6%
- Size 2 Retargeting AMM (Note: only works if the AMM is faster than the incoming missile, so generally wont work against enemy AMMs)
-- Hit chance vs 30,000 km/s missile: 3-10 chances of 14.5%, depending on detection range. Somewhat more vulnerable to decoys since can only hit once per AMM
-- Cost 1.35 per MSP
Buckler AMM
Missile Size: 2.00 MSP (5.000 Tons) Warhead: 0.5 Radiation Damage: 0.5
Speed: 43,200 km/s Fuel: 125 Flight Time: 89.1 seconds Range: 3,849,120 km
Retarget Capable
Cost Per Missile: 2.785 Development Cost: 263
Chance to Hit: 1k km/s 432% 3k km/s 144% 5k km/s 86.4% 10k km/s 43.2%
- Size 3 25% ATG + multiple Warheads
-- Hit chance vs 30,000 km/s missile: 6 warheads at 14.2%.
-- Cost 1.33 per MSP
Aegis Heavy AMM
Missile Size: 3.00 MSP (7.500 Tons) Warhead: 3.0 (MW-6) Radiation Damage: 3.0
Speed: 34,133 km/s Fuel: 125 Flight Time: 81.9 seconds Range: 2,795,517 km
ATG: 25%
Cost Per Missile: 4.06 Development Cost: 318
Chance to Hit: 1k km/s 426.7% 3k km/s 142.2% 5k km/s 85.3% 10k km/s 42.7%
Note that ATG becomes more efficient as the missile gets larger