While working on my first cruiser design I managed to build fighters before their mothership was ready. Doh.
So after a month or two, issues with life support systems started appearing. At first it got repaired, then some crew died. Now the fighters are docked in their mothership. Those fighters are 4 crew ones. The whole TG is currently sitting back at the Earth.
Fighters under 500t seem to be automatically stripped of crew quarters when Create design screen reloads. I have put one fighter sized quarter (capacity 2) in there via "Keep excess quarters" and then immediately "Lock design". The mothership has 4 extra berths for fighter crew per each fighter. Should I rather stick with no quarters on the fighter?
Both fighters are currently at just 1 crew. One of them says in its info "Casualties: 3", the other one "Casualties: 0".
Are ships automatically recrewed when at colony? From what I gathered, the damaged systems should be repaired after a while when ship is stored in a hangar, too, not just at colony. Does it work so also for crew? Or would there need to be some colonists on that mothership for that to work?
Or do I need to manually load the crew in somehow?
Linked to this, btw, what is the effect of low crew? Every command takes longer to do? And if I manage to lose all crew on a ship, I need to tug it back to some colony?
Btw, I am using Aurora v7. 1.
UPDATE: Even when parked inside the mothership that was sitting at Earth for 5 dats, I just got an event:
"Due to the technical complete failure of the life support system on board Starling 003, 0 crew members have died. The remaining 1 crew members are struggling to stay alive. "
The mothership has currently 9 free fighter crew berths (for total 2 figthers). Is this fighter-crew-not-using-mothership-berths caused by that one fighter crew quarters I added to the fighter design?