1978
Janaury: It looks like the Robots at Plymouth-VI are either getting reinforcements or we start to see units who fought
before but had not be seen by us, there are heavy assault units on the Robot side now as well. The 5 Assault Battalions
enroute to Stevenage are redirected to Plymouth-VI.
The triple laser turret for the heavy cruiser has been completed, next (and last) will be a spinal laser for them.
All 3 new 250t sensors are completed, one aimed at 8500t with a range of 255mkm, the next for 750t with a range of 76mkm
and the final one targeting 50t with a range of 11mkm. A new 100t R15 missile fire control with a range of 91mkm has
already been researched and only a R170 MFC is still missing for the Vanguard missile cruisers. A new 100t design with a
range of 306mkm is starting to be researched now, but upgrading the Resolutions has the first priority at the moment, only
once all have been refitted to the new Mk2 standard retooling for the Vanguards can start.
The new upgraded sensors will be incorporaed into a new fighter-scout as well when the second batch of Skunks has been
completed.
Currently the industry on Polaris is still busy building ship parts, but once things start to slow down a little bit a new
planetary base/hangar will be build to defend colonies outside of the Polaris system.
February: Research into Gamma Shields have been completed and since a recharge raet of 2 is too low to really use shields
for the current designs recharge rate 2.5 is researched next.
March: The new 25cm Spinal Far Ultraviolet Laser has been prototyped and a new ship class is designed, the Invincible heavy
beam cruiser. All components should be pre-build by the time Odonnel&Co. naval yard has completed retooling (using about
30% of the current industrial capacity).
Basically this heavy beam cruiser is supposed to close the gap to missile ships while being protected from their missiles
by two quad gauss turrets and once in range use the 3 triple laser 20cm main turrets and the 25cm spinal laser to destroy
the enemy. During the approach the main guns can double up as poor anti-missile guns as well. It should have enough armor
to deal with the occasional leaked missile, later versions might get some shields as well. The speed of 5200km/sec should
be enough to catch most of the alien ships we have encountered so far. In addition it can/will be used as a raider vs.
enemy merchant shipping. Jump gate entry/defense are other possible ways to use them.
Invincible class Heavy Cruiser 20 000 tons 435 Crew 3505.6 BP TCS 400 TH 2080 EM 0
5200 km/s Armour 8-65 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 11 PPV 115.94
Maint Life 2.17 Years MSP 1205 AFR 290% IFR 4% 1YR 344 5YR 5164 Max Repair 240 MSP
Intended Deployment Time: 24 months Flight Crew Berths 15
Hangar Deck Capacity 500 tons Cryogenic Berths 200
Dickinson & Doyle 160 EP Magneto-plasma Drive (13) Power 160 Fuel Use 63% Signature 160 Exp 10%
Fuel Capacity 2 535 000 Litres Range 36.2 billion km (80 days at full power)
Triple James-Godfrey 20cm C1 Far UV Laser Turret (3x3) Range 320 000km TS: 10000 km/s Power 30-3 RM 5 ROF
50 10 10 10 10 10 8 7 6 5 5
Pearce-Harper 25cm C4 Far Ultraviolet Laser (1) Range 320 000km TS: 5200 km/s Power 16-4 RM 5 ROF 20
16 16 16 16 16 13 11 10 8 8
Quad Doyle Systems GC R2-100 Turret 20k (2x12) Range 20 000km TS: 20000 km/s Power 0-0 RM 2 ROF 5
1 1 0 0 0 0 0 0 0 0
Newman Electronics Fire Control S04 160-10000 (1) Max Range: 320 000 km TS: 10000 km/s 97 94 91 88 84 81 78 75 72
69
Johnson Electronics Fire Control S00.5 10-20000 (1) Max Range: 20 000 km TS: 20000 km/s 50 0 0 0 0 0 0 0 0 0
Lord-Jackson Tokamak Fusion Reactor Technology PB-1 (4) Total Power Output 16 Armour 0 Exp 5%
Knight & Palmer Active Search Sensor MR7-R1 (1) GPS 56 Range 7.8m km MCR 854k km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
Long and medium ranged sensors will be provided by fighter-scouts.
The Protectorate gave us Internal Confinement Fusion Drive Technology, which is great since our own research would have
taken another 1.5 years. The only downside is that our current batch of refits become fairly pointless now
New engine
prototypes will be researched next, starting with a 200t 200EP fighter design.
Sam Harrison completed research into Ground Unit Strength 16 and takes over the research into HQs.
A new ungated jump point has been discovered in Llandudno, Kurosawa moves there to investigate and provide fuel for the 2
grav survey ships in system.
The Robots on Plymouth-VI have finally been defeated, all except 5 garrison units will return to Polaris where the
population is starting to get nervous due to the truce with the other 2 Polaris Tribes ending in 20 months.
The Protectorate gave us Minimum Engine Power Modifier x0.2 and the new FC306R170 missile fire control prototype has been
completed. The freed up labs are added to the current research into Beam FC Speed 6250.
May: Eleanor Singh has completed the Hamilton-Rhodes 200 EP Internal Fusion Drive prototype to be used in the next
generation of Thunderbolt fighter-bombers and Spitfire FACs. Next she will look into a regular 500t military engine which
will generate 200 EP as well.
The new Thunderbolt II's speed is nearly doubled to 20kkm/sec and it gets a new longer ranged fire control and next
generation armor as well. It is armed with the new Mamba IV missile.
Thunderbolt Mk2 class Fighter-bomber 500 tons 7 Crew 187 BP TCS 10 TH 200 EM 0
20000 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 0 Years MSP 0 AFR 100% IFR 1.4% 1YR 28 5YR 418 Max Repair 100 MSP
Intended Deployment Time: 0.36 months Spare Berths 0
Magazine 20
Hamilton-Rhodes 200 EP Internal Fusion Drive (1) Power 200 Fuel Use 569.21% Signature 200 Exp 25%
Fuel Capacity 20 000 Litres Range 1.3 billion km (17 hours at full power)
Sheppard-Walters Size 2 Box Launcher (10) Missile Size 2 Hangar Reload 15 minutes MF Reload 2.5 hours
Lord-Potts Design Bureau Missile Fire Control FC91-R15 (1) Range 91.1m km Resolution 15
Mamba IV (10) Speed: 28 300 km/s End: 135.4m Range: 229.9m km WH: 4 Size: 2 TH: 103/62/31
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
The new Spitfire Mk4s are able to carry the new 25cm Far UV Spinal Laser now, but are a little bit slower than the Swarm
FACs. The difference in speed is just 150km/sec, so each Spitfire would be able to fire 67 times (once every 20 seconds)
before the Swarm FACs would be in range to retaliate. Even if 2/3s either miss or fail to destroy/stop a FAC a flight of 16
Spitfires should be able to take out 320 Swarm FACs before they can even start to return fire. So they would be useless vs.
really large swarms, but should be able to deal with anything below 300 ships.
Spitfire Mk4 class Fast Attack Craft 950 tons 9 Crew 459.8 BP TCS 19 TH 200 EM 0
10526 km/s Armour 2-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 8
Maint Life 0 Years MSP 0 AFR 190% IFR 2.6% 1YR 202 5YR 3036 Max Repair 240 MSP
Intended Deployment Time: 0.1 months Spare Berths 1
Hamilton-Rhodes 200 EP Internal Fusion Drive (1) Power 200 Fuel Use 569.21% Signature 200 Exp 25%
Fuel Capacity 50 000 Litres Range 1.7 billion km (43 hours at full power)
Pearce-Harper 25cm C4 Far Ultraviolet Laser (1) Range 320 000km TS: 10526 km/s Power 16-4 RM 5 ROF 20
16 16 16 16 16 13 11 10 8 8
Newman Electronics Fire Control S04 160-10000 (1) Max Range: 320 000 km TS: 10000 km/s 97 94 91 88 84 81 78 75 72
69
Lord-Jackson Tokamak Fusion Reactor Technology PB-1 (1) Total Power Output 4 Armour 0 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
Mining Production 16 has been researched by Anna Heath, hopefully leading to a rising Duranium stockpile again since
currently we are at about 4k. Fuel Production 24k will be researched next since reserves are down to 35ml and the
Harvesters are barely able to keep up with demand.
Sam Harrison completed research into Brigade Headquarters and since 3 garrisions have just been completed the construction
of the first HQs is started. Research into Ground Units Strength 20 is started and should be completed before the truce
ends.
A new Llandudno jump point brought the Kurosawa to Leyland.
June: The new 500t 200EP engine prototype has been completed by Eleanor Singh and she starts to look into a 1500t 240 Ep
Commercial Engine lowering fuel usage down to 0.5 next.
July: Commercial Engine prototype completed.
A jump point in Ayr leads to London, providing a nice shortcut to this region of space, sadly there are no gates at either
side. The second jump point in Ayr brought the Prescott to a new system called Leeds. Leeds is a binary with 5 planets in
orbit around each sun. There are a couple of interesting planets here, Leeds-A I is a terrestrial who only lacks some
atmosphere (just 0.21 there) to turn it into a perfectly habitable world. Leeds-B I is nearly identical to A-I. And Leeds
B-III is even better with a breathable atmosphere, but it is about 30° too cold (col cost 1.1). Due to the nice planets we
have already colonised or are currently terraforming Leeds does not have a very high priority, but sending some geo-scouts
there and building a gate has a fairly high priority.
A research facility has been recovered on Sheffield-III and is brought to Polaris.
Llandudno has 3 jump points and the last unexplored one brings Kurosawa to Kilmarnock.
August: Grav survey of Ayr has been completed, finding a total of 5 jump points one of which is still unexplored. And this
jump point leads to Exeter.
With the end of the truce looming closer and the Stevenage massacre by the Hill Tribe not forgotten 2 espionage teams are
send to the Hill Tribe. It is most important to learn more about their ships's capabilities.
A new jump point in Norwich brought Agincourt to the Blackburn system where upon entry 37 wrecks are detected, ranging from
2650t to 19kt. Some are unknown, some from the Robots but most of them are from the Church. Blackburn itself is a binary
without any remarkable planets, but is has 895! asteroids.
The Protectorate gave us 30cm Carronade Tech.
September: Styx completed the Glasgow/Oxford gate and move to Liverpool to build a Liverpool/York gate. A few days later
Charon completed the Edinburgh/Swansea gate and starts with the gate in Swansea.
A new jump point was found in Dover leading to Birmingham.
October: The Protectorate gave us Ship to Ship Tractor Beam Tech and Conor Wallis completed research into Shield
Regeneration 2.5 and continues with Delta Shields.
Anna Heath completed research into fuel production 24k and with 12 fuel harvesters in Polaris-VI's orbit our reserves
should start to rise again from the current 40ml. She starts to look into Research Rate 320.
Robot defenders got activated at the digs on Stevenage and Aberdeen, a Robot Assault Battalion has been spotted on
Stevenage, but it already lost 17% of its units in the first attack against our fairly well fortified positions. Which
reminds High Command that a number of Planetary Defense Centers are still needed for our colonies, but with all factories
currently needed to produce ship-parts and automines this will have to wait for roughly another month.
November: 39 years old Bailey Ward became the first Lt. General of the ground forces, but this is more due his excellent
connections with High Command and the Royal Council (political reliabilty 45%) than due to his martial skills (ground
combat bonus 11%) or any battles he participated in. Many in the military feel that any of the other 4 Major Generals would
have been a better choice since all have seen combat and are more skilled.
The new Stellar Fortress PDC is designed, its main purpose is providing early warning and housing a squadron of fighters to
intercept enemy ships in addition to providing hard cover for 5 battalions of garrison forces. 3 of them should be
completed by the time the truce runs out.
Stellar Fortress class Planetary Defence Centre 22 250 tons 21 Crew 1854 BP TCS 445 TH 0 EM 0
Armour 16-70 Sensors 1/140 Damage Control Rating 0 PPV 0
Intended Deployment Time: 0.1 months Flight Crew Berths 215
Hangar Deck Capacity 5000 tons Troop Capacity: 5 Battalions
Fuel Capacity 200 000 Litres Range N/A
Saunders Corporation Active Search Sensor MR75-R15 (1) GPS 2100 Range 75.9m km Resolution 15
Carpenter-Graham Active Search Sensor MR255-R170 (1) GPS 23800 Range 255.6m km Resolution 170
Knight & Palmer Active Search Sensor MR7-R1 (1) GPS 56 Range 7.8m km MCR 854k km Resolution 1
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 9 sections
The Seal tanker/collier design is upgraded to Mk3 using the new engines which brings their speed up to 4.5kkm/sec.
Seal Mk3 class Support Vessel 8 000 tons 66 Crew 535 BP TCS 160 TH 720 EM 0
4500 km/s Armour 1-35 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 0
Maint Life 1.12 Years MSP 84 AFR 256% IFR 3.6% 1YR 68 5YR 1024 Max Repair 48 MSP
Intended Deployment Time: 12 months Spare Berths 1
Magazine 540
Metcalfe International 240 EP Commercial IFD (3) Power 240 Fuel Use 4.25% Signature 240 Exp 4%
Fuel Capacity 1 545 000 Litres Range 817.9 billion km (2103 days at full power)
Mamba IV (270) Speed: 28 300 km/s End: 135.4m Range: 229.9m km WH: 4 Size: 2 TH: 103/62/31
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
End of year status
Planets/colonies:
Sector Polaris - (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Pop +10, Ground +20, Log +15)
Polaris (Olivia Brookes - Adm 6 - Ship +40, Fact +55, Wealth +25, Mine +30, Terra +5, Pop +5, Ground +25, Log +5)
Pop: 907m (+28 - mainly due to moving workers from other colonies)
Factories: 1026
Labs: 75 (+2)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/17000 (+1500), 2/20500 (+1500), 8/1000, 2/10000 (+2000)
Commercial yards: 3/113700, 2/62700
Thermal: 21.6k (+0.7), Tundra 25.1k, Hill 24.5k
EM: 69.9k (+2.2), Tundra 68.5k, Hill 69.6k
Polaris II (Louise Barrett - Adm 6 - Pol +30, Ship +5, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 85.9m (+0.9 )
Factories: 120
Finance Centers: 304 (+24)
Terraformers: 22
Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Pol +10, Ship +35, Wealth +20, Mine +40, Terra +15, Pop +30)
Pop: 34.4m (-0.7)
Factories: 100
Finance Centers: 86 (+14)
Terraformers: 2
Minor Colonies:Polaris Comet#4 - 50 automines
Polaris Comet#5 - 50 automines
Douglas III - +80% defense research - 3.5m pop - perfect world, 2 research labs
Cheltenham-III - 2.5m pop - perfect world
London III Moon 30 - 767 automines
London III Moon 31 - 2.0m pop
Aberdeen II - Ruins - TL2 - 29 Installations - +30% power/propulsion - Digging
Aberdeen III - 1.3m pop, Ruins - TL2 - 26 Installations - +40% logistics/ground combat - Digging
Stevenage II - 6.5m pop, Ruins - TL5 - 495 Installations - +40% logistics research - Digging
Belfast IV - 0.6m pop
Newcastle III - 0.6m pop
Plymouth-I - +50% defense research (38 col cost)
Plymouth-VI - 1.5m pop, Runis - unknown race/installations - +100% power/propulsion
Aberystwyth-II - Ruins - TL2 - 15 Installations - +30% energy research
Kilmarnock-IV Moon 1 - 1 tracking station
Middlesborough II Moon 6 - 100% missile/kinetic research
Sheffield III - Ruins - TL4, 110 Installations - Digging
Mineral shortages:Duranium, 5.2k stockpile (-0.3)
Scientists/projects:Bio: 40% / Terraforming 0.002 atm
Construction: 45% / Research Rate 320
Defense: 65% / Delta Shields
Energy: 35% / Turret Tracking Speed 6250
Logistics: 40% / Ground Unit Strength 20
Missiles: 65%, 35% / Gauss Cannon Rate of Fire 4, Ordnance Production 14
Power: 55%, 30% / Fuel Consumption 0.5, Capacitor Recharge 5
Sensors: 45%, 30%, 30% / Fire Control Speed 6250, Thermal Reduction 75% (DS)
Civilian Shipping (9610 up to 9840):
Godfrey Lines - 40 ships (+2 - 3090 income)
Shepherd Corp - 35 ships (+2 - 2560 income)
Payne Transport - 11 ships (+1 - 690 income)
Doherty Transport - 10 ships (680 income)
Lloyd T&T - 14 ships (+1 - 810 income)
Sharp Company - 8 ships (-1 - 520 income)
Lawson Container - 6 ships (+1 - 320 income)
John T&T - 4 ships (+1 - 220 income)
Clements Carrier - 3 ships (200 income)
Banks Container - 5 ships (+1 - 1730 income)! specialised at Colony Ships
Income at 69.7 (+3.0) and expenditure at 68.8 (+9.1). Wealth reserves are at 95k.