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Messages - Drgong

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1
Drgong's Fiction / Empire of Man (EoM)
« on: Today at 04:24:48 PM »
I made some python code to generate royals and so on.   And I am going to use it to run the background in my first Aurora Game of 2018. 

Some rules for this.

1.  Running it as a imperial government.   Politics will exist, but not elections since I don't want to deal with that. There will be a imperial senate and more importantly, a imperial household. 
2.  Ships will not be able to be upgraded very much.   No engine or armor swaps.  only able to upgrade some weapon systems or sensors.   
3.  Conventional start since I like those starts
4.  The Military Industrial complex means that I will have a fair bit of ships, even when as a player it makes no sense to build stuff early on. 
5.  25 research, and 4 shipyards 800 million population start. 
6.  As always, I welcome anyone who wants to recommend ship names, propose ships to the bureau of ships, want to have your name put in as a officer, and so on.  Also of course, royal family members need names. 
7. Generally I will not, but I reserve the right to SM in stuff if needed. 
8.  My generator does give personality to the created folks.  So when a empire changes hand to the next one, there could be a change in both how the empire operates and priorities and so on. 
9.  Long live the Empire!  :P 8)

2
Two of my fave games are Crusader Kings II and Aurora 4x.

So now I am thinking about merging some CKII concepts into my RP.  Play as a family of a interstellar empire and try to keep the bloodline and the empire going for my first 2018 game.

3
Getting ready to play my first game in six months to a year.  Still deciding on theme and RP ideas. 

4
Aurora Chat / Re: What is a financial centre anyway?
« on: Yesterday at 06:23:14 PM »
I always looked at the centers as a cluster of banks and so on.   A large bank can employ tens of thousands of people.   

It was nice in one game Luna had the perfect mix to build finance centers, so Luna ended up being the banking capital of the empire, and it was fun to think that companies would have loans from the Bank of Luna or something.   8)

5
Aurora Chat / Good ASM using Mesons/railguns/gauss
« on: August 26, 2017, 08:22:09 PM »
I had a hard time mastering the arcane dark arts of getting good ASM defense without using missiles.   

How do you experts do it?  8)

6
I'm going to have to steal that idea.

Here is the design concept.   Of course, each games "Mark Watney" might be slightly different, as the idea is is to throw on whatever Commercial  Nuclear Thermal drive I design, and 300k of fuel. 


Code: [Select]
Mark Watney class Tanker    1 850 tons     22 Crew     116.125 BP      TCS 37  TH 62  EM 0
1675 km/s     Armour 1-13     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 39    Max Repair 15.625 MSP
Intended Deployment Time: 3 months    Spare Berths 2   

Worthley-Hayslett Space & Security 62.5 EP Commercial Nuclear Thermal Engine (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 300 000 Litres    Range 220.0 billion km   (1520 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

7
Aurora Chat / "Militia" units
« on: May 04, 2017, 03:57:30 PM »
I had the idea of building some long endurance inexpensive beam ships to be system/regional "Militia" units that could be the first line of defense on isolated systems...

But I am guessing that in game that is a silly idea since if any type of warship came though they would be wrecked before I could slow them down? 

8


Thanks!

I build them after my first run of geo-surveyors,  a NT or NP commerical engine and ~300,000 liters of fuel, and they are used to rescue Geo-surveyors that run low on fuel.   Then they become double useful later as fuel-depots that are small (<2000 tons IIRC) that can be easily jumped to other systems, I used a pair of them to give 600k liters of fuel to top off the doomed FACs and fighters who had limited range.   


9
The civilian mining complexes have their own mass driver built in. You only have to build a mass driver for your own auto mine colonies

Yep, for smaller automine sites of my own, I just let them build up a large amount of material, then rotate a mass driver between them to send the material home.

I generally only use cargo ships to ship material from one system to another, and I try to be as fuel efficient as possible. 

10
had my first major victory vs. a non-spoiler.   

My scout ship was exploring Wolf-359 when it detected a active sensor.   Following the rulebook, the S-class Scout went to slow speed and changed direction.   The ship did not follow.   

The Terran Union fleet mobilized, and 12 Sheffield class light cruisers, and 8 warrior class frigates jumped into the system, with a support fleet of 2 Mark Watney Tankers and 3 surplus FACs (SDB-P-3 class) and 10 Lion class fighter bombers. 

After jumping into system, two Warrior class Frigates, the T.U.S. Lenin and the T.U.S Genghis Khan was sent to investigate the area and give cover for the T.U.S.S Simón Bolívar to exit.   2/3 the way to the Bolivar, the active sensors detected four FACs of the "Wolf" race trailing the Frigates, with active sensors on.   Due to this action, they where deemed hostile and the Lenin and Khan delivered five Salvos, eliminating the FACS.   The Warrior class then double back and the remaining fleet joined them, with the FACs and Lion classes topping off their fuel and the Watney's returning to sol.

Near the encounter of the Bolivar, the fleet (with the Warrior class sensors active) came across 3 7300 ton ships with active sensors, who maintained a 40 million km distance, just outside the Warrior class Hammerhead missiles.   It was also shown that they had a 500 km speed advantage.   

The Fleet Commander, to test the sensors sent the FACs and Lion classes, without sensors, to do a attack run on the ships.   at around 38 Million KM they suddenly learned what the ships were armed with, as the FACs and Lion classes where decimated by two volleys of missiles,  After the 2nd volley, the remaining Lion class ships attempted to pick up survivors, but they where then eliminated by a third volley.

Unable to close on the fleet, the T.U.S. Sheffield turned on its active sensor array, and warmed up their tubes, each ship armed with longbow missiles with a range of 100 million KM.

The Sheffield class first had three fire, to see if the ships would close range (The Hammerhead missiles of the warrior class had a much higher ability to strike home then the longbows) and to test any anti-missile systems.   Soon it became clear that the 7300 ton cruisers where heavily armored but did not have much in anti-missile defense vs. the longbow missile.   So all 12 ships of the class began to volley into the enemy cruisers.  For some time there was a worry that their armor, which took dozens of missile hits, would hold out vs. the magazines of the the fleet.  However finally some engines where knocked offline, allowing more missiles to strike home, and the three cruisers became wrecks. 

The fleet picked up survivors and then reconned in force in the system, finding no colonies.   Fleet headquarters is not deciding on what is the next step after this encounter. 


11
Bureau of Ship Design / Re: Ships
« on: May 01, 2017, 10:38:11 AM »
Won a major space battle with this as the core of my fleet.   Surprisingly effective for what was designed as a anti-FAC escort that can also carry out effective patrols on it own.  The main limit is that it doesn't carry much ammo.   

Code: [Select]
Warrior class Frigate 4 200 tons 82 Crew 597 BP TCS 84 TH 432 EM 0
5142 km/s Armour 3-23 Shields 0-0 Sensors 1/28/0/0 Damage Control Rating 2 PPV 5.28
Maint Life 2.8 Years MSP 178 AFR 70% IFR 1% 1YR 33 5YR 493 Max Repair 72 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 84

Bush Industries 144 EP Ion Drive (3) Power 144 Fuel Use 79.2% Signature 144 Exp 10%
Fuel Capacity 300 000 Litres Range 16.2 billion km (36 days at full power)

Heydt-Sugar CIWS-120 (1x6) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
Heydt-Sugar Size 4 Missile Launcher (33% Reduction) (4) Missile Size 4 Rate of Fire 1200
Heydt-Sugar Missile Fire Control FC37-R20 (1) Range 37.8m km Resolution 20
Hammerhead Anti-ship Missile (Size 4) (21) Speed: 16 100 km/s End: 32m Range: 31m km WH: 9 Size: 4 TH: 69/41/20

Heydt-Sugar Active Search Sensor MR31-R20 (1) GPS 1280 Range 31.5m km Resolution 20
Guidi Space & Security EM Detection Sensor EM2.5-27.5 (1) Sensitivity 27.5 Detect Sig Strength 1000: 27.5m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

12
Due to one of the spoilers, I generally wait till Ion age to explore JPs.

13
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« on: April 29, 2017, 06:27:43 AM »
Completely silly idea -

Space whales that you can preserve or hunt down for resources. 

14
Aurora Chat / Re: Should I be concerned?
« on: April 29, 2017, 06:21:37 AM »
Sounds like you have a fun game, most of mine are rather...boring.

15
Telegraph class Recon Fighter    345 tons     10 Crew     44.12 BP      TCS 6.9  TH 13  EM 0
1884 km/s    JR 1-50     Armour 1-4     Shields 0-0     Sensors 1/8/0/0     Damage Control Rating 0     PPV 0
Maint Life 34.26 Years     MSP 40    AFR 1%    IFR 0%    1YR 0    5YR 1    Max Repair 10 MSP
Intended Deployment Time: 3 months    Spare Berths 0   

Pinnace Jump Drive J400(1-50) Military Jump Drive     Max Ship Size 400 tons    Distance 50k km     Squadron Size 1
NP fighter engine 12.8 EP Nuclear Pulse Engine (1)    Power 12.8    Fuel Use 44.88%    Signature 12.8    Exp 8%
Fuel Capacity 30 000 Litres    Range 34.9 billion km   (214 days at full power)

EM 8x1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
This design is classed as a Fighter for production, combat and maintenance purposes

On getting Jump Drive tech, I quickly researched a pinnace drive and a small sensor.  In retrospect, I should have gone with a size 2 sensor, it would have fit well with the size 400 Jump Drive.

Basically, the idea is to use fighter factories to be the first to exploit a new technology, and hopefully they would give information that informs the followup missions, prioritizing which systems will get surveyed first.

Also, the pinnaces will serve as communications relays.  I suppose I should have given them more crew endurance, mostly to avoid getting pinged with messages about crew whining.

That is a cool design/concept, thanks for sharing it!

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