The problem with a Mercator projection is that if we were to take a pic of a room, this would be it,
hxxp: www. flickr. com/photos/sbprzd/148862768/in/set-72057594138628700/lightbox/
We might have become used to it, when looking at a map of the world, like this, (edited because this pic shows what I meant precisely),
hxxp: www. mrkay. org/mrk/rants/2000-2001/mercator. html
However, it is wrong, in the sense that to portray a map we can use, the map is distorted as much as the pic of that room is.
That's why I propose a full 3d projection, that could move in the same time. We can get away with having a sphere (that's Earth) map translated into a Mercator projection, however, we CANNOT get away with having a 3d universe as a 2d Mercator projection, because it would distort the distances between the stars themselves, conveying a false image of the universe around us. That's why I propose a 3d map/2d battle hybrid, where, when battle begins (or any kind of player interaction with a ship or a flottila of ships), a seamless transition to 2d could happen. The same thing that Sword of the Stars does. Still, I am grateful for what we have and what we can have. Thanks Steve. Perhaps in the future a full 3d map like the one I proposed in my earlier post can be implemented, along with full 3d battlemap, using of course Newtonian physics. Now, that'd be a game I 'd love to play someday.