I'd put in a few more CONs than detectable at longer range. Many different weapons means more FireCons for
them as well. The more stuff a ship has on it, the slower it's speed gets. You need to keep adding engines and
fuel to bring up speed and range, which makes it even bigger. I like the dedicated ships because they are
generally smaller, faster, and easier to manage in battle. When dealing with fast ships like Precursers, you
REALLY want speed, and AMM capability. You know how many size 1 AMM launchers can go into a dedicated
9000 ton escort? Quite good protection for a small fleet. I DO occasionally like 'jack of all, Master of none' ships,
as they are good for operating either alone, or in small groups, like including one in a survey squadron, to
provide protection. But for large fleet formations, I tend to prefer the 'Master of One' style of ship. They just
seem to do better in big fights, in my experience.
Eric