Posted by: Jorgen_CAB
« on: July 22, 2020, 12:49:51 PM »The 25cm laser only cost 2 MSP when it fails and the 20cm railgun cost 3.5 MSP when it fails, so you can shoot a long time with these. Recharge times is of no concern for bombardment purposes.Really sorry to hijack, but can you elaborate? Is there a different cost for space-to-ground firing failure MSP cost than the normal?
I remember building triple 20cm turrets and they failed requiring ~350 MSP to repair them, back in version...~1.5? Were there any changes on that front or something?
This is built specifically for bombarding planets, thus being very cheap. As you don't need range or care about fire rate you can use the lowest tech possible and reduce the size to half...
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25.0cm C0.05 Infrared Laser
Damage Output 16 Rate of Fire 1600 seconds Range Modifier 10,000
Max Range 160,000 km Laser Size 4 HS (200 tons) Laser HTK 2
Power Requirement 16 Recharge Rate 0.05
Cost 2.0 Crew 12
Development Cost 825 RP
Materials Required
Duranium 0.4
Boronide 0.4
Corundium 1.2
versus say...
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25.0cm C4 Far Ultraviolet Laser
Damage Output 16 Rate of Fire 20 seconds Range Modifier 50,000
Max Range 800,000 km Laser Size 8 HS (400 tons) Laser HTK 4
Power Requirement 16 Recharge Rate 4
Cost 80 Crew 24
Development Cost 1950 RP
Materials Required
Duranium 16.0
Boronide 16.0
Corundium 48.0
Railguns are still more space efficient for the same damage but lasers damage profile is higher for the same tech level so having both can often be usable if you have both technologies. The difference in effectiveness is not huge though.