Judge class Superdreadnought 1250000 tons 112964 Crew 7966190.5 BP TCS 25000 TH 25005 EM 0
100020 km/s JR 3-50 Armour 31-1033 Shields 0-0 Sensors 3750/3750/5/5 Damage Control Rating 401 PPV 140
Annual Failure Rate: 31163% IFR: 432.8% Maintenance Capacity 1597648 MSP Max Repair 250000 MSP
Flag Bridge
J1250000(3-50) Military Jump Drive Max Ship Size 1250000 tons Distance 50k km Squadron Size 3
Photonic Drive E2 (3334) Power 750 Fuel Use 20% Signature 7.5 Armour 0 Exp 35% Hyper Capable
Fuel Capacity 269,290,000 Litres Range 1938.9 billion km (224 days at full power)
Judgement (1x4) Range 1,400,000km TS: 100000 km/s Power 672-100 RM 12 ROF 35 168 168 168 168 168 168 168 168 168 168
Fire Control S16 700-100000 H10 (1) Max Range: 1,400,000 km TS: 100000 km/s 99 99 98 97 96 96 95 94 94 93
Vacuum Energy Power Plant Technology PB-0.85 AR-10 (1) Total Power Output 102 Armour 10 Exp 2%
Active Search Sensor S9000-R10 (10%) (1) GPS 90000 Range 900.0m km Resolution 10
Active Search Sensor S9000-R1 (10%) (1) GPS 9000 Range 90.0m km Resolution 1
Active Search Sensor S180-R1 (10%) (1) GPS 180 Range 1.8m km Resolution 1
Thermal Sensor TH50-3750 (10%) (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
EM Detection Sensor EM50-3750 (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
Phased Gravitational Sensors (1) 5 Survey Points Per Hour
Phased Geological Sensors (1) 5 Survey Points Per Hour
This design is classed as a military vessel for maintenance purposes
I am very pleased by this thought experiment, don't try to shoot down the missiles, just outrun them.
MiniMe class Fighter 180 tons 20 Crew 404 BP TCS 3.6 TH 450 EM 0
125000 km/s Armour 5-2 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.5
Annual Failure Rate: 2% IFR: 0% Maint Capacity 140 MSP Max Repair 279 MSP Est Time: 5.73 Years
FTR Photonic Drive E200 (1) Power 450 Fuel Use 2000% Signature 450 Armour 0 Exp 175%
Fuel Capacity 10,000 Litres Range 5.0 billion km (11 hours at full power)
FTR Gauss Cannon R6-25 (1x10) Range 60,000km TS: 125000 km/s Accuracy Modifier 25% RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Fire Control S00.4 59.5-31250 (FTR) (1) Max Range: 119,000 km TS: 125000 km/s 92 83 75 66 58 50 41 33 24 16
This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes
"anything smaller [than 225 tons] can't mount a weapon system that can possibly hurt it."
I take objection to that statement!
My favorite tactic is that of army ants; strength by sheer numbers.
Behold! My solution to your Judge. For the same number of build points, I can build a whopping 19,718 of these MiniMe fighters.
I'll only build 10,000 and assume the other build points were spent on the carrier ships it would require.
(Interestingly, these carriers wouldn't need any missile defense - the fighters could easily intercept typical missiles)
On average, a swarm of 10,000 MiniMe would do 12,500 damage to your ship every 5 seconds.
Your armor can take 32,023 damage total (31*1033).
Allow me to simulate an optimistic battle for you with this timeline:
-??s I notice your monster enter the system (a strength 10 thermal sensor would do
) so I launch my fighters.
-??s You notice my carrier fleet and advance.
0s - You fire, killing one ship.
0s - You retreat (to make it harder on me) (separation: 1,400,000 km) (9,999 fighters remain)
5s - My fighters have advanced 625,000 km
5s - You've retreated 500,100 km (separation: 1,275,100)
10s - separation: 1,150,200
15s - separation: 1,025,300
20s - separation: 900,400
25s - separation: 775,500
30s - separation: 650,600
35s - Your lasers have recharged, and immediately fry another ship. (9,998 fighters remain)
35s - separation: 525,700
40s - separation: 400,800
45s - separation: 275,900
50s - separation: 151,000
55s - separation: 26,100
55s - The swarm is within range, and starts firing. (The RNG badly screws me over, and only ~10% hit instead of the expected ~18.75%)
Assuming the RNG is still messing with me, no shots do any internal damage before completely destroying your armor.
55s - You have ~22,000 squares of armor left.
60s - You have ~12,000 squares of armor left.
65s - You have ~2,000 squares of armor left.
70s - Your lasers have recharged, and manage to kill another ship. (9,997 fighters remain)
70s - You have run out of armor. The internal components of your ship explode from ~8,000 points of damage hitting simultaneously. There simply isn't enough time to repair anything.
Actually, a swarm of 1,000 MiniMe would be more efficient... and my 8-billion population capital could build them all in 11 months.
...
Now I want to do the math to find out the exact minimum it would take to destroy your Judge-class.