Posted by: Thanatos
« on: May 14, 2016, 04:02:56 AM »Sounds good to me!
ROF8 Gauss Cannon x4 = Kill everything. Ok? Doesn't get simpler than that. You put a ship with two of these, next to another hostile ship, and in 30 seconds, no more hostile ship. Now imagine this: Imagine the hostile ship was hit twice by a laser, that removed some of the armor. Now you don't need 30 seconds, now you need 15. Why? Because the GC, with it's huge volume of fire, will hit internals very very often now.I already mentioned the effect. I think very highly of 15cm lasers paired with 10cm railguns.
Now you plug ECM into a ship, say ECM 80, and the laser has a 20 percent chance to hit. Railguns have 4 shots, at 20 percent.Does this change anything of relevance? Sure, the railgun only has a 41% chance of missing entirely, but the important metric - expected damage - is reduced to 20% in either case.
T R L D CD A
1 1 0.47 -0.53 -0.53 -0.53
2 1 0.93 -0.07 -0.60 -0.3
3 1 1.40 0.40 -0.20 -0.07
4 2 1.87 -0.13 -0.33 -0.08
5 2 2.33 0.33 0 0
6 2 2.80 0.80 0.8 0.13
7 3 3.27 0.27 1.27 0.18
T R D CD A
1 1 -0.28 -0.28 -0.28
2 1 0.18 -0.10 -0.05
3 1 0.65 0.55 0.183
4 2 0.12 0.62 0.16
5 2 0.58 1.20 0.24
6 2 1.05 2.25 0.38
7 3 0.52 2.77 0.40
Indeed, I think personally, you can basically disregard railgun tech between the 20 to 30cm range. 35 cm railguns, no matter how fast they reload, have a massive chance to do shock damage PER shot. That's pretty massive.