Author Topic: v7.00 Patch  (Read 10566 times)

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Offline Steve Walmsley

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v7.00 Patch
« on: December 05, 2015, 10:37:47 AM »
As this is a substantial patch and affects some of the core mechanics, I have decided to make it version 7. I have been playing my test campaign for three months and it is pretty stable. However, I haven't been using NPRs in this latest campaign so any issues related to the most recent changes are likely to be in that area. In particular, I haven't played a lot with the auto-detection option, which is the main reason for me not releasing earlier. I've decided its probably easier to release and fix any bug reports. As usual, don't start any major campaigns for a week or two until any obvious problems are found and fixed.

Important! This is a database patch so if you upgrade you will lose your saved game. Don't upgrade if you want to keep playing the same campaign.

This patch can only be applied to version 4.2 or later. To apply the patch, unzip the patch file and copy the files as follow:

1) Stevefire.mdb and Aurora.exe into the installation directory, overwriting the existing files with the same names
2) a11.jpg, b20.jpg and M24.jpg into the Planetjpeg sub-directory (if you don't already have them)
3) flag0390.jpg and flag0391.jpg into the Flags sub-directory (if you don't already have them)
4) race350.bmp into the Races sub-directory.

http://www.pentarch.org/steve/Aurora700.zip (37Mb)

Patch notes are at: http://aurora2.pentarch.org/index.php?topic=7255.0

This database in this patch contains my current single-player Aurora campaign as an example game. This is a very large game so if you start a new campaign, its probably best to delete the example game.

Alternatively download this database with a brand new game and use instead of the Stevefire.mdb in the installation zip.

http://www.pentarch.org/steve/BasicGame.zip (5Mb)

Steve
« Last Edit: December 27, 2015, 05:02:21 PM by Steve Walmsley »
 
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Offline TheRequimen

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Re: v7.00 Patch
« Reply #1 on: December 05, 2015, 11:39:11 AM »
Yay. Thanks!  ;D
 

Offline GreatTuna

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Re: v7.00 Patch
« Reply #2 on: December 05, 2015, 12:09:47 PM »
I didn't expect this patch that early.
Nice work. Thanks.
 

Offline Zincat

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Re: v7.00 Patch
« Reply #3 on: December 05, 2015, 01:34:39 PM »
Hell yeah!

Thank you so very much :)
 

Offline Vandermeer

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Re: v7.00 Patch
« Reply #4 on: December 05, 2015, 04:36:29 PM »
Fantastilicious! Santa coming too early this year.
And here I thought I could actually squeeze in another game before release.
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline Ostia

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Re: v7.00 Patch
« Reply #5 on: December 05, 2015, 06:34:17 PM »
I didn't expect this patch that early.
Nice work. Thanks.

Yeah, the patch happening was pretty unexpected. Gonna wait for 7.01 through, With all the new stuff things have to be bugged somewhere.
 

Offline MarcAFK

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Re: v7.00 Patch
« Reply #6 on: December 05, 2015, 06:57:12 PM »
Awesome, I was just starting to lose interest in my current game anyway. It is the most exciting game I've had, running into most spoilers a few jumps from earth and the friendly NPRs are somewhat interesting, but they're not hostile as I expected and they're bringing the game to a crawl. It's not even the sensor updates, I don't care that it takes 15 minutes to do 5 days, but when it stops processing to tell me 100 friendly sensor updates and that there's a new friendly ship detected.
I'm not sure your changes altered this, but there's other changes in this version that will make my life easier. Particularly being able to sort contacts by race will make waging war in a cluttered system like earth much smoother ( I didn't even want to attempt it to be honest).
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Mastik

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Re: v7.00 Patch
« Reply #7 on: December 05, 2015, 07:42:16 PM »
Thanks for the time and effort you have put into this project.  ;D
 

Offline Garfunkel

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Re: v7.00 Patch
« Reply #8 on: December 06, 2015, 01:46:09 AM »
Downloading
 

Offline ExChairman

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Re: v7.00 Patch
« Reply #9 on: December 06, 2015, 11:54:32 PM »
Thanks Santa!!!
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline Zokk

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Re: v7.00 Patch
« Reply #10 on: December 07, 2015, 12:06:25 PM »
Cool stuff! Now, if only I could get Aurora to run on my Macbook Pro. . .  Crossover doesn't work for it, and I don't want to run a virtual machine or dual-boot on a computer I use for work a lot.   
It takes a village to raise an idiot, but it only takes one idiot to raze a village.
 

Offline Ostia

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Re: v7.00 Patch
« Reply #11 on: December 07, 2015, 02:10:52 PM »
Cool stuff! Now, if only I could get Aurora to run on my Macbook Pro. . .  Crossover doesn't work for it, and I don't want to run a virtual machine or dual-boot on a computer I use for work a lot.

Read this. It's the Linux/wine How-to guide.
 

Offline Thorgarth

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Re: v7.00 Patch
« Reply #12 on: December 07, 2015, 07:59:14 PM »
Steve,

Thank you!
 

deezork

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Re: v7.00 Patch
« Reply #13 on: December 08, 2015, 01:17:09 PM »
Hi !

I see "version 6. 50" in my aurora launcher , is that normal ?

 

deezork

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Re: v7.00 Patch
« Reply #14 on: December 08, 2015, 01:19:14 PM »
Quote from: deezork link=topic=8075. msg83225#msg83225 date=1449602229
Hi !

I see "version 6.  50" in my aurora launcher , "7. 00" and "6. 50" are the same?
 

 

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