no it's not. it's cheaper. Iowa (A) was 1454 BP while Iowa (B3) is 1433.13 BP. Iowa (B3) is cheaper, faster and needs less fuel and research points.
we just did exactly that!
Yes but it's only a problem for a 1:1 compare like we're doing here. in reality you just build as many ships as you have slipways, or build as many slipways as you want to build ships later (besides, cheaper designs will build faster, and again faster if they are larger).
looking at it the other way round, if you did your design using more efficient engines in first place, you wouldn't be able to make a 1:1 transition to higher power engines that fit your shipyards as well. but this is not about specific games or designs, it's just to show that you can make your ships faster and cheaper while needing less RPs and fuel in return for a small size increase.
once people start to accept this as a fact, maybe we can actually discuss it or maybe someone convinces me that i'm wrong and we can close the topic =)
You don't seem to understand what I'm saying or we are just talking in circles, I do think I understand perfectly well what you mean... it's just that you don't seem to have any rules for limitations.
I probably looked at the wrong figure for the price of the Iowa A versus B3 but it does not change anything, Iowa B3 is still larger and you must allow model A to have same tonnage too or take the size as a difference. The price does not matter alone, it is what you sacrifice. In the comparison between Iowa A and B3 for example you have a huge gap of 850t, that can be filled with more stuff for a slightly higher price, an extra 100BP or so is not a huge price to pay for a ship that are lets say 4-500km/s extra speed if that is what you want, that will take Iowa A in the same size as Iowa B3. So you will trade higher production value and fuel usage for more speed. You can't seriously say that each time you increase the size of Iowa A you can do the same with Iowa B3 ad infinitum do you?
You don't have infinite number of yard space, slipways or maintenance facilities to produce or maintain your ships.
If you have a large empire and standard maintenance facilities in certain places at 10.000t you can't just keep bloating that number, it is not realistic to do so. You must set a few criteria that can't be broken... it is IMPOSSIBLE to compare otherwise.
Can you please stipulate the constraints for these designs and I will be happy to oblige with a comparison in designs and what the benefit and drawback for each one are?
In my opinion the ships you compare MUST have the same size and number slipways otherwise you throw the whole concept of a fair comparison out the window because you just assume that the underlying infrastructure you need to build things can be expanded into infinity.
I will also add that the example I gave was just examples to show that there are differences between them, it does not matter that one is more expensive, faster, slower, more or less fuel efficient, larger or smaller. As long as on example is not better in all areas there is a trade of. No single example so far has had that except for your designs where you used way too much fuel in which I agree that low powered engines are better, they should be for long range ships.
The only thing that you really proved (in my opinion) is that there is a line between weight of fuel to the power setting of the engine in terms of economy of building the ship giving all else is equal. In other words there are always an optimum way to construct your engines if you want your ship to go relatively far.