So it looks like you're working to solve the problem of binaries way the hell out in the middle of nowhere, potentially with no easy way to access (and just all-round gigantic systems in general.)
I like that you've made it an option - I've always designed my ships with a surfeit of range (each generation of engines has a "Miserly" variant, which takes the biggest engine I can design and matches it with the lowest power% - for ships that don't need to move quickly, and which I don't want to have to refuel often.) Things like my stabilization ships can travel hundreds of billions of km between refuels. So, for me, as long as there's something that can hold a stabilization point on the other end, I'm willing and able to send a ship over there and wait however long it takes to form a bridge.
That said, I can be annoyed as anyone when the number of surveyed objects in a system remains stubbornly under 100%, and little chunks of rock that are in the far outreaches of a system are the number one cause of such things. This looks like it will greatly help with that.
Edit: Okay, I change my answer - I just came across a trinary star system where the third star (which has a full solar system, along with some juicy-looking planets) is 720 billion km away. That's too far.