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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by Kaiser on Today at 11:33:43 AM »
Yes, I have a similar one in my current campaign. I can't decide whether to just exclude very eccentric planets as potential home worlds, or leave it alone for flavour. The NPR is likely to correct the problem anyway by building lots of infrastructure.

Do not remove it then, especially if the NPR can handle it.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by nuclearslurpee on Today at 10:41:31 AM »
QOL Suggestion:

Naval Organization window, Fleet -> Movement Orders tab
Double clicking any order in the list of the fleet's current orders should remove all orders after that one (perhaps with a confirmation prompt).


Sometimes I need to trim a long list of orders back to a specific point.
Repeatedly clicking the Remove Last button is the only way to do it currently.
Sometimes that's a LOT of clicks, and sometimes a user overclicks and then has to re-create the unintentionally removed orders.

Seconded as I actually run into this issue often when I repeat a set of orders many times and find I miscounted or the conditions changed.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Steve Walmsley on Today at 09:59:57 AM »
Request for a new fleet order: Begin Overhaul and Join Fleet

I often give ships orders to return to a planet and begin overhaul, and as soon as they arrive and I receive the interrupt event, I manually drag them to a holding fleet.
It would be great if I could do this with a single order and avoid all the extra interrupts and manual fiddling.

Added for v2.6.
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C# Mechanics / Re: v2.6.0 Changes List
« Last post by Steve Walmsley on Today at 09:58:26 AM »
Join Fleet and Begin Overhaul

I've added a new order called 'Join Fleet and Begin Overhaul'.

This functions as a combination of the Join Fleet and Begin Overhaul orders, with the moving fleet joining the target fleet and immediately entering overhaul. This order will only be available if the target fleet is in a maintenance location and the overhaul will only start if the target fleet is still in a maintenance location when the moving fleet joins it.
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Yes, I have a similar one in my current campaign. I can't decide whether to just exclude very eccentric planets as potential home worlds, or leave it alone for flavour. The NPR is likely to correct the problem anyway by building lots of infrastructure.
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by Kiero on Today at 09:15:17 AM »
I assume their home world has a very eccentric orbit?



Yup 0.41
Water Vapor is messing things up for them, periodically.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by skoormit on Today at 08:57:22 AM »
QOL Suggestion:

Naval Organization window, Fleet -> Movement Orders tab
Double clicking any order in the list of the fleet's current orders should remove all orders after that one (perhaps with a confirmation prompt).


Sometimes I need to trim a long list of orders back to a specific point.
Repeatedly clicking the Remove Last button is the only way to do it currently.
Sometimes that's a LOT of clicks, and sometimes a user overclicks and then has to re-create the unintentionally removed orders.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Kaiser on Today at 08:35:58 AM »
I do not remember if it has been suggested, could it be possible to personalize the naval organization tab with different colours?

At some point, when there are many ships, fleets, sufleets and command, it became a little messy and my eyes fly around before I can individuate the ship/fleet I am looking for.

It would be great having the possibility to assign a given color to a specific fleet or ship.
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A bizarre race has been incorporated into the empire.

Temperature range: -16.47 to 128.66



I assume their home world has a very eccentric orbit?
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C# Mechanics / Re: v2.6.0 Changes List
« Last post by Steve Walmsley on Today at 07:15:45 AM »
Updated Missile Salvo Display

I have updated the Missile Salvos tab on the Naval Organization window to show System and Location, with the latter using the same method as the fleet location description. It also sorts by system and then order of salvo creation.

I've also added a new sidebar tab to the Galactic Map display that shows salvos in a selected system, with just the missile name, amount and location. This is primarily for checking buoy placements.
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