Posted by: Agraelgrimm
« on: May 20, 2021, 06:43:53 PM »I agree with the points about too much fuel in the AMM. There's another angle to that point as well; think about how big a Resolution1 sensor has to be to detect missiles at that range, especially at these kinds of tech levels. I usually go for a max of 1 million km in AMM range at low levels, and that still leads to some very big sensors (Fire control is also critical, but those aren't nearly as big). If you don't have the detection and guidance to go along with the missile range, the missile range is dead weight. As someone commented above, you cannot examine a missile without examining the platform and without some discussion of planned tactical employment.
Not only that, but we need to take a look at the magazines, wich means we need to take a look at the ships. You can have a badass missile, but only be able to carry 10 of them. You will need to fire some volleys to be able to get the missiles trough, especially if you are too far behind on tech. And that means be able to carry them on the magazines, so a missile design has to take that in account.
So not too big, not too small... You dont need 10 volleys per ship, but you will be dead with just enough for 3 volleys. Also, the missiles will need to be carried by a support ship, wich means that it has to fit it and that ship will be tasked to fit all the ships on its Squadron.
If the missiles are too big, you will have problems. I think a sizes 6 to 8 is the maximum amount you should be carrying around. Exceptions are missile defense stations.
Your missiles sizes are you, this is more of a think it trough and we need to take a look at the whole process, not just the missiles.